Kyrandis
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kradis.bsky.social
Kyrandis
@kradis.bsky.social
I'm Kyrandis, but it was taken so my @ is just my old alias Kradis
https://www.youtube.com/@Kyrandis
https://x.com/kyrandis
https://www.artstation.com/kyrandis
updating main character's face and hair after the last char i made
#blender #ue5 #unrealengine5 #groom #hair #screenshotsaturday
February 8, 2026 at 10:28 AM
January 24, 2026 at 10:15 PM
put in missiles, jump slam, polished a number of animations and added new ones

#ue5 #metahuman #screenshotsaturday #unrealengine #gamedev #vfx #indiegamedev #solodev
January 24, 2026 at 10:13 PM
I translated the sword blast from the cinematic into a gameplay ability
#UnrealEngine5 #ue5
December 16, 2025 at 9:50 PM
I made a fire blast, or two.
#ue5 #vfx #unrealengine5
December 3, 2025 at 2:51 AM
From Jesse Pitela's(redefineFX) witcher course sand monster, additional stuff of my own and an added shockwave stomp. Rendered in path tracer #ue5 #unrealengine5 #niagara #fluidsimulation
My 1.5weeklong break from game dev is making #vfx? 😲
hero voiced by Pealeaf
November 8, 2025 at 6:01 PM
Trying to do seamless transitions in #ue5 from game -> cutscene -> game but can't seem to find any answers, there are some unique issues(or i'm just way newb) when doing custom root motions. Tried a swap root bone with actor but is semi-bugged in 5.6. Checked other ue games but it's usually camcuts
October 24, 2025 at 5:56 AM
Not that great with environments but trying #ue5 #metahuman #indiedev #screenshotsaturday #UnrealEngine #gamedev #vfx
September 28, 2025 at 2:31 AM
Wanted to stop hopping around to dodge so, made a block
#ue5 #metahuman #indiedev #gamedev
August 23, 2025 at 9:27 PM
Some BTS #ue5
May 31, 2025 at 1:00 AM
The last manual keyframe animation I'm doing for a while, next time I'm going to use some AI assistance with self acting in my room with phone footage and then into manual keyframing since I have no mocap equipment
#ue5
May 31, 2025 at 1:00 AM
I restarted my project from a blank project like new game+ and just applying what I learned making it look/feel ok at the beginning #ue5
May 31, 2025 at 1:00 AM
Started incorporating my sketchbook drawings into the 3D space with new effects in Unreal Engine 5.5
#ue5 #vfx #unrealengine
April 28, 2025 at 5:19 AM
small fixes this week: refined her hair & extended the length a little & fixed her eyes since i found it breaking from some tests.

#metahuman #ue5 #unrealengine #b3d #blender #groom #rig #wip
February 9, 2025 at 12:04 AM
I turned a drawing of an OC I did a few months ago and started with a sphere 2 weeks ago and then I just grinded, this is how it turned out

#unrealengine #UE5 #metahuman #groom #gameart #indie
#blender
February 2, 2025 at 8:52 AM
You can make small fixes without needing to rerig everything all within UE5 for skeletal meshes.

#UE5 #metahuman
January 31, 2025 at 12:32 AM
Simple stuff saturday
path movement and hair interactions + planning for part2
Tried to use play rate curves in 5.5 but it kept crashing the engine so I guess that's unstable or i'm too noob. 😥
#UE5 #grooms #metahuman #hair #animation
January 12, 2025 at 10:09 AM
Lightning VFX pullout from my VFX trailer
#vfx #gameart #unrealengine
January 9, 2025 at 10:34 PM