CrackerJack
krackurjack.bsky.social
CrackerJack
@krackurjack.bsky.social
@krackurjack on twitter!

Discord - crackerjackers

19
His design was primarily inspired off of Sunder from the Transformers IDW Comics. I primarily used him as a point of reference since I wanted to create a robotic character with an interesting facial design.

I figured emphasizing his *mouth* would end up making him more expressive.
December 27, 2024 at 12:59 PM
Elijah Xavantheed - My DND oc.

(First by @/onebadnoodle )

Not a very easy character to draw from a side angle, as I'm sure you can tell.

#dnd #dndoc
December 27, 2024 at 12:52 PM
Lastly, there's the Blister - The Blister is an unstable mass of oil composed of the hobbled-together bodies of two or more Drifters. They barely move, but possess long ranged grappling attacks that stem from their feet. After grabbing the player and pulling them in, they explode violently. (4/4)
November 22, 2024 at 3:03 AM
Drifters - The stronger evolution of the Droplet, these guys appear when a group of 2-3 droplets choose to merge together to create a larger, stronger body. These ones are slower and need to build up speed over time, but are stronger and generally have more reach. (3/4)
November 22, 2024 at 3:00 AM
Droplets - The basic enemy type. They're fast-moving copies of Sonic that act in groups. Of the three, their durability is the lowest but they're generally the hardest to hit because they move around a lot. While acting in groups gives them the numbers advantage, there's another reason for it. (2/4)
November 22, 2024 at 2:57 AM
TAR was always an EXE I imagined as a game concept over anything else, as such I designed a couple of enemy-types based on his likeness.

Here's a quick thread on the three that I have right now

(1/4)
November 22, 2024 at 2:51 AM
TAR - Oil Ocean's Poltergeist

(First one by @/LPSWaffle344)

(Second one by @nylaxia.bsky.social)

#exe #sonicexe #exeoc
November 22, 2024 at 2:44 AM
Akira Otsumishu - The Enenra

(first one by @trikitroy.bsky.social)

#oc
November 14, 2024 at 1:11 PM