星神子クロス(交差)
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kousamugen.bsky.social
星神子クロス(交差)
@kousamugen.bsky.social
祈りを捧げる星神子であり魔王(?)である mugen製作者、生大会主 最近SSも書き始めました mugen合戦ルール考案者 アイコンは八式鬼ン驍さんから頂きました!ありがとうございます!
ブログ http://kousamugen.livedoor.blog/
SSはここから https://mediafire.com/folder/93qipt6yy381n/SS
Sorry for the delay in getting back to you!
I will report back if there is anything else!
Thank you very much!
May 24, 2025 at 4:02 PM
I see! Understood!
I hope you'll fix it where you can for now!
May 22, 2025 at 4:06 PM
Hmmm, I don't remember who I did the research on...
I think the timing of the fall was the moment the game started.
May 22, 2025 at 2:42 PM
Yes...
I guess it's like when I let the non-ExplodExpansion2.22 adapted characters fight through, and then when I let the ExplodExpansion2.22 adapted characters work, I got a mute fall...
To be honest, I also feel that this is just a coincidence, so you may not have to worry too much about it.
May 22, 2025 at 2:08 PM
Oh, the 2.22 version, sometimes there were cases where the mugen fell off even when I moved it after turning the other characters all the way through...
Is it unstable...?
I'm sorry, I don't know the cause of this.
May 22, 2025 at 4:25 AM
Well, I don't know if this is just a bad specification of my Explod, but I'll let you know.
May 22, 2025 at 3:50 AM
Thanks, it seems that most of the compatibility-related bugs have been fixed, but there seems to be a problem with count=-1 in both the 2.11 and 2.22 versions.
I'm using ModifyExplod to specify it, but it doesn't work or mugen down?
May 22, 2025 at 3:50 AM
Oh, thanks for the correction update!
Well, I will update the adaptation, and if I encounter any other problems, I will report back to you, thank you for your efforts!
May 21, 2025 at 2:50 PM
Yes, I checked again and it was a mistake regarding Trans, no problems were identified.
In the meantime, I hope you can fix the Palfx problem only.
Sorry for the trouble m(_ _ )m
May 20, 2025 at 2:56 PM
Hmm, I can reproduce the PalFX problem, but not sure about Trans.
Ah, perhaps I was mistaken that Trans was also disabled at that time.
If so, I'd be OK if you could just fix the PalFX problem.
May 20, 2025 at 2:52 PM
Oh, ich spreche von Version 2.21.
May 20, 2025 at 2:42 AM
Thanks, I found something that looks like a bug, so I'm contacting you.
It seems that when an Explod with ownpal=0 appears, it erases the effect of the type=palfx and type=trans state controllers of the Explod owner that are already in effect.
Please investigate this further as well~!
May 20, 2025 at 2:39 AM
Thanks for the correction update! I see!
Well, I will check again as soon as I get back in the morning and report any more bugs!
May 19, 2025 at 4:04 PM
I can get the same shadows with hitdef guard.sparkno.
May 19, 2025 at 4:16 AM
After a brief investigation over here, it seems that the hitdef sparkno effect has created a shadow, which may be the cause of the problem.
May 19, 2025 at 4:10 AM
Uh, after further investigation into the cause, I found that the same phenomenon occurred even when the opponent was not an Alice-modified opponent... or rather, it happened even when someone other than Hina attacked.
May 19, 2025 at 4:10 AM
When I made a match between these two characters after starting and running the character with the ExplodExpansionv2.20, something strange like a gauge appears at the bottom when Alice Modification is attacked.
What could be the cause of this? Please investigate.
May 19, 2025 at 3:46 AM
Thanks for the update.
I have adapted the update and was running it and found a bug, so I am reporting it.
May 19, 2025 at 3:46 AM
ありがとうございます〜!
これからも私のキャラクターを好きでいてくれれば嬉しいですー!
April 1, 2025 at 4:37 PM
…やっぱり
とっても光栄です!私のキャラクター、めっちゃ好きでいてくれて、本当にありがとうございます…!光栄の至りです…!
April 1, 2025 at 12:07 PM
敢えて日本語で、公開お疲れ様です。
キャラ見させて頂きました、とても綺麗で素敵なキャラですね。
…これって、私のキャラを参考に作られたとかあります?
もちろん、怒ってはいません、むしろ、とっても嬉しいです、もし私のキャラクターをリスペクトしているのであれば…ね
April 1, 2025 at 9:50 AM
I checked and the problem had completely disappeared!
I think I've finally reached a point where I can fix it...
Thank you so much for this
I'll get in touch if I need anything else!
February 28, 2025 at 12:27 AM