kotovsky.dev
banner
kotovskyat.bsky.social
kotovsky.dev
@kotovskyat.bsky.social
Minors do not interact with me. Age 18. I'm a cat. My hobbies are coding, creating things in Unity, Modelling, Texturing. Learning A/V
no idea why coarse/fine channel jitters, literally looked through all shaders that are related to specific thing
November 12, 2025 at 6:56 PM
funny lights
(this is actually wrong math lol)
November 12, 2025 at 5:24 PM
We definitely weren't bored last week lol
November 10, 2025 at 5:19 AM
it looks like a 3d illusion
November 8, 2025 at 12:00 AM
not quite what I expected but that's interesting to look at I think
November 7, 2025 at 11:40 PM
lizard. more. lol
November 4, 2025 at 2:55 PM
bridge is working now, I can move objects and still be able to play with lights
November 3, 2025 at 10:08 AM
so hear me out ...

lizard
November 2, 2025 at 6:30 AM
This was an amazing night, thank you all! ^^
#stageflight
October 26, 2025 at 11:20 AM
I need to find 3k of polygons to remove.. (This avatar used to be 84k or more)
October 25, 2025 at 3:00 PM
I have been playing around in Stage Flight with HAM particles, found quite an interesting combination of effects
October 20, 2025 at 3:01 PM
welp that's what I get for running 2 OBS instances with spout2 plugin
October 19, 2025 at 9:16 PM
interesting
October 19, 2025 at 9:02 PM
distortion shaders are fun to look at
October 8, 2025 at 8:49 PM
October 3, 2025 at 5:11 AM
I wonder how
September 26, 2025 at 4:11 PM
mines aren't perfect but they do what they say at least
September 22, 2025 at 6:41 PM
that face tracking is something
September 19, 2025 at 7:03 PM
unity can you not
September 19, 2025 at 5:40 PM
Mlem
Photo taken by a good friend

#VRChat #Goobastera
September 17, 2025 at 9:22 PM
My good friend took an amazing picture in Stage Flight last night
September 14, 2025 at 7:38 PM
I guess that's "the simple way" to make animations
September 7, 2025 at 5:17 PM
I did something weird (it all runs through node-js)
September 7, 2025 at 5:16 PM
first time doing custom shader with animation, it uses @owentheprogrammer.bsky.social easing and math functions for easeInOutExpo and rotatePoint
September 2, 2025 at 9:50 PM
Floating around
August 29, 2025 at 7:00 PM