Always playing RimWorld and soulsbornes. Reading Malazan, listening to Propagandhi. Chess and poker are cool too. 🇨🇦
I reward all kinds of problem solving, and I don't scale all encounters to the PCs, so I have high-level areas and NPCs in the world. If I didn't let PCs negotiate or flee, I would cut off those parts of the world.
I reward all kinds of problem solving, and I don't scale all encounters to the PCs, so I have high-level areas and NPCs in the world. If I didn't let PCs negotiate or flee, I would cut off those parts of the world.
Just my preference, though.
Just my preference, though.
I have run many games this way, and it can be fun, but it doesn't feel like magic to me. Fireball feels more like a rocket launcher with ammo (slots) than a "spell".
I prefer magic be weird.
I have run many games this way, and it can be fun, but it doesn't feel like magic to me. Fireball feels more like a rocket launcher with ammo (slots) than a "spell".
I prefer magic be weird.
Spell slots and guaranteed spell success are two of the worst widespread mechanics in TTRPGs, IMO. Every other action has a roll, but magic just works?
Spell slots and guaranteed spell success are two of the worst widespread mechanics in TTRPGs, IMO. Every other action has a roll, but magic just works?
I don't know that KS is the right model, but the idea has potential to be a fly in the corporate ointment.
I don't know that KS is the right model, but the idea has potential to be a fly in the corporate ointment.
As for funders, spend your money where you want. I waited to buy Shadowdark until I could play it, and it was finished before the KS. Totally a personal choice.
As for funders, spend your money where you want. I waited to buy Shadowdark until I could play it, and it was finished before the KS. Totally a personal choice.
The buyer is paying for a product that doesn't exist. This can be awesome for community-centric projects and funders, but it is a pre-purchase.
The buyer is paying for a product that doesn't exist. This can be awesome for community-centric projects and funders, but it is a pre-purchase.
It is suprising to me how many people will buy unwritten books, though. Untested systems surprise me even more.
Traditional writing means I have to pitch and deliver to get paid. This feels like pitch and get paid.
It is suprising to me how many people will buy unwritten books, though. Untested systems surprise me even more.
Traditional writing means I have to pitch and deliver to get paid. This feels like pitch and get paid.
As a writer, I have never considered trying to fund an outline. As a freelancer, I have to pitch, and don't get paid until I deliver.
I am not against it. Shadowdark was written first, and it rocks. Lots look very light to me, though.
As a writer, I have never considered trying to fund an outline. As a freelancer, I have to pitch, and don't get paid until I deliver.
I am not against it. Shadowdark was written first, and it rocks. Lots look very light to me, though.
I don't know how popular solo stuff is, but I would guess the work is more costly than the return.
This said, I have never met anyone who has bought or played a solo game IRL, with a decent sample of gamers, so my perspective is likely biased.
I don't know how popular solo stuff is, but I would guess the work is more costly than the return.
This said, I have never met anyone who has bought or played a solo game IRL, with a decent sample of gamers, so my perspective is likely biased.
Storm King is a OK guide for The Sword Coast.
LMoP is so good, the rest are not.
Storm King is a OK guide for The Sword Coast.
LMoP is so good, the rest are not.
Other than LMoP, I haven't seen a "playable" adventure book written for 5e, but there is lots of stuff you can steal and adapt in most of them if 5e is your jam.
Other than LMoP, I haven't seen a "playable" adventure book written for 5e, but there is lots of stuff you can steal and adapt in most of them if 5e is your jam.
I also write full descriptions of the available races/classes for character creation if it is a homebrew world.
If my players have specific ideas in mind before we play, we talk about it and figure it out.
Never had an issue with a player on this.
I also write full descriptions of the available races/classes for character creation if it is a homebrew world.
If my players have specific ideas in mind before we play, we talk about it and figure it out.
Never had an issue with a player on this.