emily koonce
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koonce.itch.io
emily koonce
@koonce.itch.io
✨international game designer party girl✨

my games: https://koonce.itch.io/
Reposted by emily koonce
And if you have no idea what the alt ctrl scene is, there’s a panel on that happening on it Friday at 5:30! @koonce.itch.io is moderating, @robinwobbles.bsky.social will talk about wobbles, Erin will talk about academia, @windupthing.bsky.social will talk about punching stuff. It’s gonna be gr8
January 22, 2025 at 8:04 PM
& thank you to everyone i interact with online who rates things on itch or posts their favorite games of the year or blogs about their game design hot takes or does anything to cast their voice into the sea of the internet with interpretations of all the weird things you find on the periphery 💫
January 4, 2025 at 8:35 AM
maybe i’m just out of touch with online spaces as the folk games town crier, but it’s nice to remember one of the reasons making anything is meaningful is that people interact with it & we are people & we should keep making silly little comments on each other's silly little games
January 4, 2025 at 8:35 AM
i wanted to recreate that feeling for other people too so i finally started using itch as the social media platform it’s intended to be. i’ve been so enchanted by the way the online community functions & now i play games all the time & lovingly dig for games made by little freaks like me
January 4, 2025 at 8:33 AM
however, it was so incredibly meaningful to get little comments & ratings on crockpot. reading an interpretation of my work feels like someone describing what you look like by telling you a story about themself. it’s something i’ve never really experienced before & is so magical
January 4, 2025 at 8:32 AM
i had fallen out of love with games in the process of going to game school & seeing the industry & feeling as though i would never finish this “magnum opus that would define my voice as an artist” during that time everything game-related felt so grueling & insincere. the horror of disillusionment!
January 4, 2025 at 8:32 AM
after the almost 6 (!!!) years it took to make this 25-minute-long game, i thought all i’d feel is relief to be done with this daunting creative task hanging over my head, but i never imagined putting this game online to feel so rewardingly *social*
January 4, 2025 at 8:31 AM
mom !!! all the indie game dev darlings are making me blush !!!
January 4, 2025 at 7:31 AM