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EN/FR | 🏳️⚧️ | she/her
AetherTD:
- 2 towers
- Wave / economic system
- Debuff / buff display
Aether:
- Add an event system
- Add Audio source / listener node
You can find it here: github.com/kolyne-dev/A...
it's not production ready yet but I work on it! 🙂 #indiegame #indiedev #love2d
AetherTD:
- 2 towers
- Wave / economic system
- Debuff / buff display
Aether:
- Add an event system
- Add Audio source / listener node
You can find it here: github.com/kolyne-dev/A...
it's not production ready yet but I work on it! 🙂 #indiegame #indiedev #love2d
Engine:
- Text and Animator for my node tree
- Database (to do Data Oriented Programming)
- Effect manager (to Interact with node)
- input manager
Game:
- 2 working towers
- 3 mobs
- some waves
Everything in the game is define in the data and use the effect system.
Engine:
- Text and Animator for my node tree
- Database (to do Data Oriented Programming)
- Effect manager (to Interact with node)
- input manager
Game:
- 2 working towers
- 3 mobs
- some waves
Everything in the game is define in the data and use the effect system.
- A correct way to handle z-index and sorting layer
- A basic Resource Manager that cache loaded image
- Some class to handle: Vec2, Transform (like the unity's transform), Ease (to have some easing)
- A loooot of bug fix
#indiegames #indiedev #love2d
- A correct way to handle z-index and sorting layer
- A basic Resource Manager that cache loaded image
- Some class to handle: Vec2, Transform (like the unity's transform), Ease (to have some easing)
- A loooot of bug fix
#indiegames #indiedev #love2d