kodiakweb.bsky.social
@kodiakweb.bsky.social
Another giant empty-feeling repetitive slog like starfield that's X times larger than Skyrim with procedural or AI generated dungeons?
December 25, 2025 at 10:25 PM
I think Bethesda needs to stop focusing on increasing width so much and focus on depth and variety in the world that they create. Keep a skyrim-sized world, max, and pack it full of novel things to do. Starfield is a perfect example of what *not* to do here.
What do you want to bet TES6 will be
December 25, 2025 at 10:25 PM
Honestly, I disagree. I haven't played FO4, but I couldn't get into 3, NV was good story wise. Skyrim is both great and terrible from every angle you look at it. It's massive and oversimplified, wide and shallow, in story and gameplay
December 25, 2025 at 4:03 PM
This isn't even touching real world costs like electricity, silicon, water, and so on. That's an entirely different discussion and one that twitter is incapable of properly having.
December 22, 2025 at 9:26 PM
Why an AI instead of a person? Other people aren't a free on demand instant endless source of "help", and are less patient.
Now, *trusting* what it says blindly is always a bad idea, but this is true of a Discord server help channel too, consumption without thought is never a good idea.
December 22, 2025 at 9:23 PM
As with all things; this is a nuanced topic. there's a sliding scale between "computer, generate a Minecraft clone in unity" and using AI as a search engine, rubber ducking with it, etc. If I'm stuck on something going to an AI and seeing if it spots something I missed is super handy.
December 22, 2025 at 9:23 PM
Keep phone formatting in mind; on mobile the page content doesn't fit well
November 20, 2025 at 11:54 PM
The 16-bit era has some amazing games, top of my list being SMW (of course), but innovation didn't stop there. Gaming is both better and worse than it ever has been, depending on what you play where and how. The market has gotten bigger and more casual and full of shit, but good stuff is still made.
November 17, 2025 at 9:37 PM
How old were you from 1991-1996? Your bio says 40+, so teens-twenties? Of course games peaked when you were that age, things always peak when you're 16-26. Personally i think the 8-bit era was the start of consoles not sucking, and the 16-bit era was the start of meaningful competition in hardware.
November 17, 2025 at 9:37 PM
That makes sense, thank you for the clarification
October 30, 2025 at 9:35 PM
I broaden my definition because i consider any group that wants to do what the Nazis did to jews to any other ethnicity nazis; basically nobody alive now was ever a member of the Nazi party, so strictly speaking nearly nobody alive now was a Capital N nazi.
October 30, 2025 at 9:19 PM
Absolutely, but at the same time, i care more about what actions they're doing to innocent groups and how hard they target them than which specific group they do it to. The WW2 nazis cared more about jews than anything else, and we still have people like that.
October 30, 2025 at 9:19 PM
Come up with anything?
October 30, 2025 at 6:18 PM
The jews were targeted by nazis, yes. But that's not the core of the ideology, not really.
October 30, 2025 at 6:03 PM
Naziism is a populist cult that separates people into ingroups and outgroups. It promises that by eliminating the outgroups the ingroup will prosper. It will always find a new outgroup to blame, a new way to divide people. naziism also seeks to amass as much power as possible with no care for others
October 30, 2025 at 6:03 PM
What's the advantage of a custom format?
October 30, 2025 at 1:14 AM
Some of those standard older tools don't have a good new equivalent, however. Top/less/screen/cd has btop,more,tmux,zoxide, but i havent seen a modern dd, or gdb
October 24, 2025 at 7:07 PM
This is still getting likes, so i'll add on to this. Most standard cli tools are harder to learn than gui tools, due to those tools having different conventions than gui tools. the standard default cli toolset is fairly old and is more functional than intuitive. New tools tend to be easier to learn
October 24, 2025 at 7:03 PM
Your character looks like they're sliding forward without friction every time they land and jump again
October 24, 2025 at 12:20 AM
It's not open source, the pico-8 editor/vm is paid, but it's drm free, has free cart hosting, stores all of its data in plaintext, and lets you export carts to html/exe/mp3/png. the png is a "cartridge" with choosable art and encodes cart data in the image, the mp3 is just sound data.
October 23, 2025 at 12:21 AM
Sometimes you have to do this; if you want to e.g. render in full-resolution 3d, tightly pack sprites that aren't a multiple of 8 wide/tall, generate music in real-time, or compress/decompress/generate game data, the tools you get OOTB aren't enough to do that
October 21, 2025 at 7:47 PM
pico8 is like programming a GBA in lua. You can use the music editor, spritemap, etc, if you want, but that's optional. You can use the memory that's usually used by the spritemap, music,etc for anything, and define your own code to draw/generate that writes to the screen memory manually.
October 21, 2025 at 7:47 PM
Tricky treats
October 19, 2025 at 12:32 AM
I see it's a candy crush like, maybe intangible ghost food you can't move by itself, on the ghost idea?
October 19, 2025 at 12:31 AM
I can't blame people for bouncing off of this feel, especially when i extensively use non-standard tools to fill the gap; zoxide, nushell, btop, starship, lazygit, a million nvim plugins to get closer to an IDE, and i still have pain points in my shell workflow that gui tools just do better
October 16, 2025 at 12:58 AM