As a fully grown adult with years of Godot experience and countless tutorials read, I'm still struggling to understand what "basis" is even for. 🙂
As a fully grown adult with years of Godot experience and countless tutorials read, I'm still struggling to understand what "basis" is even for. 🙂
The actual focus issue is real though, and I think something as simple as an "invisible_mouse_focus" flag (True by default) for the Button class would already solve it.
The actual focus issue is real though, and I think something as simple as an "invisible_mouse_focus" flag (True by default) for the Button class would already solve it.
I've noticed that rounded edge transparency of floating windows still hasn't been fixed for instance.
I've noticed that rounded edge transparency of floating windows still hasn't been fixed for instance.
You've been working on so many light mapping related fixes of the years, shouldn't this be the best light mapper of any game engine at this point?
How much more would you say is left to do before you'd consider it "good"?
You've been working on so many light mapping related fixes of the years, shouldn't this be the best light mapper of any game engine at this point?
How much more would you say is left to do before you'd consider it "good"?
Those are just Godot's automatic light probes affecting the penguin?
Those are just Godot's automatic light probes affecting the penguin?
>> scene\debugger\scene_debugger.cpp:1644:43: error: use of undeclared identifier 'selected_3d_nodes'; did you mean 'selected_ci_nodes'?
>> scene\debugger\scene_debugger.cpp:1644:43: error: use of undeclared identifier 'selected_3d_nodes'; did you mean 'selected_ci_nodes'?
But the whole process of finding the right repo, cloning it, forking it, creating and submitting a PR, it's a little too much.
Really bums me out whenever I'm in a FOSS mood
But the whole process of finding the right repo, cloning it, forking it, creating and submitting a PR, it's a little too much.
Really bums me out whenever I'm in a FOSS mood
Also appreciate the use of trim sheets on all the edges. I know how much work that is.
If you're looking for constructive criticism, I think the rolling animation is very, very low.
Also appreciate the use of trim sheets on all the edges. I know how much work that is.
If you're looking for constructive criticism, I think the rolling animation is very, very low.
Are you working on any bigger projects?
Are you working on any bigger projects?