-What I really am: Generalist
I enjoy making organic and hard surfaces models. Recently mostly using Blender.
I’m not sure if I will publish anything, but I like scrolling through the feed and see new techniques.
First time trying #Plasticity and I combined it with my new anime #unreal shader.
First time trying #Plasticity and I combined it with my new anime #unreal shader.
I still plan to refine it and put together a better presentation later, but since the shader is nearly complete and this is a big milestone for me, I wanted to share some progress.
#Blender #Unreal