knowledgeacquirer.bsky.social
@knowledgeacquirer.bsky.social
You don't need the mod to experience the story either?
January 28, 2026 at 11:17 AM
...which is pointless as they said because there's nothing revolutionary about it outside of VR
January 28, 2026 at 3:22 AM
it would be a slam dunk for Embark given all the articles comfortably stating gen AI is used would be very wrong and open to being called out, but that has yet to happen so I have little confidence that they are being transparent with just saying 'machine learning'.
December 12, 2025 at 10:19 PM
An addendum: there's no explicit proof, but unfortunately it's pretty likely that gen AI is used for the voiceover AI. I still stand on there being a specific definition of what is generative AI as seen from the replies, but similar things to the VO AI in Arc Raiders involve gen AI models and -
December 12, 2025 at 10:16 PM
run off with saying that they use gen AI, even after the Eurogamer article where they explicitly state they don't use gen AI, should be fair game for Embark to admonish for spreading misinfo about what they do. But they have never done that, and so I just have to assume the VO AI is indeed gen AI. 😪
December 12, 2025 at 10:06 PM
Yup ok, that's pretty definitive. Now I'm at the point of tearing my hair out because all Embark has said regarding the VO AI is that it's just 'machine learning', and taking that in good faith, they don't mean any more than that. But if they *really* don't use gen AI, then all the articles that -
December 12, 2025 at 10:02 PM
Where are you finding the mention of Transformers and Diffusion stuff with Multilingual V2? I've been looking for an explicit mention of those two terms when direct searching for "multilingual V2" and "elevenlabs" and nothing comes up for me.
December 12, 2025 at 9:38 PM
This is deep learning, not generative AI. You mentioned diffusion models and transformers just before so you probably read the article I sent on gen AI, but none of that is mentioned here. And I couldn't find any other mention of those elsewhere regarding the voice cloning specifically.
December 12, 2025 at 9:25 PM
ARC robots are trained by neural networks. Embark made a whole article on it: 80.lv/articles/emb...
Embark on Teaching a Neural Network to Control Characters
Embark Studios' Magnus Nordin has shared an interesting article on training neural networks to control in-game characters.
80.lv
December 12, 2025 at 9:11 PM
No, that's very much wrong (about the the enemy AI). Traditionally, enemy AI in games has always been a misnomer because there's never been AI used from the beginning. Developers have had to program behaviour completely by hand.
Arc Raiders' enemies are *actual* AI. The decision trees used by the -
December 12, 2025 at 9:10 PM
I don't use any mention of gen AI models in the website regarding the voice overs, all that's stated is the use of deep learning, which AIs can do without being the specific types of gen AI (but eleven labs is definitely dabbling in LLMs with that virtual assistant, which *is* gen AI).
December 12, 2025 at 9:07 PM
of the the human labour being substituted, which I'm not brushing off at all in terms of the consequence of AI. But yet again, it does not make it gen AI and I recommend you read the article I posted in another reply about gen AI.
December 12, 2025 at 9:02 PM
I could be mistaken about what exactly is going on with the voice changer AI, but the enemy AI absolutely fits under your definition of generative AI then. It's doing animation that the devs done themselves.

I'm really sorry but it feels like you're picking and choosing, just because of the nature-
December 12, 2025 at 9:00 PM
Look, I already stated that they're not comparable. It doesn't change that both are *not* gen AI though.

At this point, I'm having to say the same thing over and over, there's clearly confusion over what's generative AI and I recommend search it more up.
Generative Models: VAEs, GANs, Diffusion, Transformers, NeRFs
Generative models have different techniques, advantages, disadvantages and optimal use cases. Explore VAEs, GANs, diffusion, transformers and NeRFs.
www.techtarget.com
December 12, 2025 at 8:53 PM
The voice changer specifically that we talked about is still an AI that generates things. No one has ever spoken the content that the voice changer has produced, that still would be generated by AI. Same with the neural networks that trained the procedural animation that I've also brought up before.
December 12, 2025 at 8:51 PM
I don't mean to keep repeating myself, but it's still not generative AI. I just pointed out why this broad definition of gen AI being anything that generates things is false, not only when it's about specific types of models that have driven the current craze, but it's also incredibly broad.
December 12, 2025 at 8:46 PM
It's not disingenuous though, it's confusing because there already *is* a specific definition for generative AI.
December 12, 2025 at 8:39 PM
that are not pre-programmed would make it generative AI, because there's no full human input in sequencing what it does, unlike traditional enemy behaviour fully programmed by hand (like Silksong).
December 12, 2025 at 8:37 PM
in programming the robot enemies, and this is something that's pointed out in the article as well.

I'm *not* saying enemy AI and the voice over AI are comparable, I'm pointing out neither are generative AI. Under the broad definition of 'AI that generates things', enemy AI coming up with movements-
December 12, 2025 at 8:35 PM
But that's *not* gen AI, generative AI =/= AI that generates things. Gen AI is a set of models like diffusion models, large language models and what's widely called GANs. None of that is what's in here.

For example, AI (neural networks specifically, not on the same level as gen AI) is also used -
December 12, 2025 at 8:32 PM
the latter is clearly something that runs in-house rather than a request to a different server that then outputs it, otherwise it would be way too slow
December 12, 2025 at 8:25 PM
Both functions are used by the same exact kind of AI though. That's what I mean by 'vocaloid', an AI voice bank is used in both cases. The VO in the game is trained specifically from the two voice actors they contracted, unfortunately I can't find any further details on the voice changer but -
December 12, 2025 at 8:24 PM
Which has been shown to be a big issue because of:
- IP theft through the use of trademarked works without permission
- excessive energy use for a benefit that is not proportional
- no disclosure of its use in an attempt to pass 'art' as made by humans
December 12, 2025 at 8:12 PM
To clarify, are you taking issue to the use of any kind of AI, (and the lack of full human input), the use of gen AI that came out in the last decade (diffusion models, large language models and the such) or even both?

I ask this because the current craze of AI is driven specifically by gen AI -
December 12, 2025 at 8:02 PM
But that's not generative AI, they've been on record saying that no gen AI is used in the game at all, some of the statements have been confused for them saying it's not used for the visuals.

Here's the link: www.eurogamer.net/theres-no-sh...
"There's no shortcut to making great games" Embark Studios CCO responds to, and defends, AI use in Arc Raiders
"There's no shortcut to making great games" Embark Studios CCO responds to, and defends, AI use in Arc Raiders.
www.eurogamer.net
December 12, 2025 at 7:46 PM