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kmyrs.bsky.social
kmy_rs
@kmyrs.bsky.social
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170k€ reached: Roguelike mode is confirmed for Fallen Fates!!

Next goal: 200k€ for Cinematics during Boss Fights!

Less than 48h to make it happen 🔥
October 17, 2025 at 5:45 PM
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One tiny underestimated feature I love in Firefox is the native ability to pop-out videos over your desktop apps. Great when waiting for compiling times
September 18, 2025 at 8:40 AM
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📢Funded in less than 48h!! 📢

That's amazing, thank you all so much for the support , your trust and let's open stretch goals, we are just getting started 🔥
September 20, 2025 at 1:57 PM
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September 20, 2025 at 2:01 PM
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only 1% left to get funded !!! 🫣
September 20, 2025 at 12:50 PM
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Game designers: let's make our world a loop where the sky is also the ground.
Trailer artist: ok let's show only tunnels and horizontal ground to ground combat.
www.youtube.com/watch?v=6k1b...
Orbifold Announcement Trailer
YouTube video by Orbifold
www.youtube.com
September 15, 2025 at 7:32 AM
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Fast traveling in Tenjutsu is a free service from the Golden Boy Cycle Co™. Ride with style with one of our famous yellow bike through the dangerous streets of Kuroboro!
September 11, 2025 at 7:03 AM
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Hardware is pure magic : Let’s honor the wizards who keeps the CPU clock ticking.
#Pixelart #Keyart #Mainframes
September 16, 2025 at 9:16 AM
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Nintendo nous a bien préparé :vice:
September 16, 2025 at 7:55 AM
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SPACE HOLE: Collect energy, grow your tail, and fill the SPACE HOLE in this bite sized arcade game.

thatsmytrunks.itch.io/space-hole by
September 16, 2025 at 11:40 AM
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For Ring Bail, we ride
September 13, 2025 at 5:18 PM
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First page done! 🙌
#bugoc #art #ocsky
September 13, 2025 at 12:20 AM
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i love ssh agents. more password managers should add them i think
September 13, 2025 at 6:47 PM
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For each issue, we ask our community a question for our SoundOff section. This time around, we want to know...

💬 What is the biggest improvement a sequel has made over its predecessor?

Comment below and your response could be featured in the next issue of Game Informer. Subscribe today!
September 13, 2025 at 5:30 PM
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It's out! 🔵🔴
Next Wednesday we're releasing Frontline: War of Echoes! 🚩

Capture-the-flag, but everytime you capture the flag you switch team and play against and with your past selves!

Coming on Itch and our Patreon subscription! (and Steam, later!)
#screenshotsaturday #indiedev #gamedev #pixelart
September 10, 2025 at 7:30 AM
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Felt great to just experiment with #Pixelart style in #Mainframes
September 13, 2025 at 8:48 AM
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September 13, 2025 at 4:00 PM
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We shared a concept few weeks ago, it has evolved quite a lot in game ✨
Huge bubble pixel-art fx made by @rappenem.bsky.social
#screenshotsaturday #pixelart
September 13, 2025 at 2:30 PM
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🛠️ Working on a new UI for my game!
It really needed something more fun, more approachable, and way more exciting to look at 🎮✨

Big changes coming 👀
#indiegamedev #indiedev #gamedev #uidev #godot #madewithgodot @godotengine.org
September 7, 2025 at 6:15 PM
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All set up for this weekend's Sandia Heights Artists Studio Tour in Albuquerque, New Mexico. It's the one in-person show I do with my algorithmic and fractal art. If you're in New Mexico this Saturday or Sunday, stop by and say hi! […]

[Original post on universeodon.com]
September 6, 2025 at 12:47 AM
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Planet Slooper: Tend your flock as they circumnavigate the three and a half Planets of Doom on the Planet Slooper.

radcodex.itch.io/planet-slooper
September 8, 2025 at 11:52 AM
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And... they’ve done it again. Setting a price lower than most titles of comparable quality, complexity, and scope. While it’s certainly generous for players, which is honestly nice, it also raises the bar in a way that can be truly challenging for other indie devs to match.
Four days until release! Hollow Knight: Silksong will be available on 4th September.

Release times:
7AM PT | 10AM ET | 4PM CEST | 11PM JST

Game price:
USD $19.99 | EUR €19.99 | JPY ¥2300
September 3, 2025 at 7:58 AM
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"Autumn Night" - my oil painting
August 23, 2025 at 10:49 PM
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I wrote a second devlog about to tell how and when the Tenjutsu transitioned from being a linear score-based beat 'em up to open-world rogue.
And I also made available for free the last playable build of that beat 'em up version from 2023 :) deepnight.net/blog/tenjuts...
August 18, 2025 at 12:07 PM