One of my biggest issues is the attack-dices.
Without getting into adding additional Graphics I decided to:
- Give them faction colors (Blue/Red-Border)
- Give them a positionbased-alignment.
(Animated Gif: twitter.com/KLRG_Project...)
One of my biggest issues is the attack-dices.
Without getting into adding additional Graphics I decided to:
- Give them faction colors (Blue/Red-Border)
- Give them a positionbased-alignment.
(Animated Gif: twitter.com/KLRG_Project...)
I already had a customised system in place, but it lacked some features. The new approach can log to console and/or textfiles.
(And yes it is all easily switchable for performance.)
I already had a customised system in place, but it lacked some features. The new approach can log to console and/or textfiles.
(And yes it is all easily switchable for performance.)
It's crude, it's rudimentary, but battlers can defeat each other and the battlefield resets it when detected. "gAmEpLaY" everybody.😤
(Gif Version can be found here:)
twitter.com/KLRG_Project...
It's crude, it's rudimentary, but battlers can defeat each other and the battlefield resets it when detected. "gAmEpLaY" everybody.😤
(Gif Version can be found here:)
twitter.com/KLRG_Project...
The Enemy AI can move towards a target.
This is probably a first for me. Never got that far with pathfinding to pull it off.😤😬
(Animated gif version here:)
twitter.com/KLRG_Project...
The Enemy AI can move towards a target.
This is probably a first for me. Never got that far with pathfinding to pull it off.😤😬
(Animated gif version here:)
twitter.com/KLRG_Project...
I (blue) can now run around the enemy and it can turn towards me and attacks, whenever I'm in the vertical/horizontal position towards it.
(Animated Gif here:)
twitter.com/KLRG_Project...
I (blue) can now run around the enemy and it can turn towards me and attacks, whenever I'm in the vertical/horizontal position towards it.
(Animated Gif here:)
twitter.com/KLRG_Project...
I know it's hard to understand, but that's basically the AI (red) attacking my Unit (blue) when it's standing in front of it.
It can't do much else yet, but it's a start.🫠
(Animated Gif:)
twitter.com/KLRG_Project...
I know it's hard to understand, but that's basically the AI (red) attacking my Unit (blue) when it's standing in front of it.
It can't do much else yet, but it's a start.🫠
(Animated Gif:)
twitter.com/KLRG_Project...
[158/200h] A turnbased strategy game in the vain of Gemfire (for the Snes/Nes). Currently I'm trying to finish the animation systems.
(Progress Thread from the doomed site: twitter.com/KLRG_Project... so far)
[158/200h] A turnbased strategy game in the vain of Gemfire (for the Snes/Nes). Currently I'm trying to finish the animation systems.
(Progress Thread from the doomed site: twitter.com/KLRG_Project... so far)