Niels Kleinheinz
banner
kleinheinz.bsky.social
Niels Kleinheinz
@kleinheinz.bsky.social
Senior character rigger at Trixter. Previously Framestore.

Maya, Blender, 3ds Max, Python, MEL, MaxScript.

https://kleinhei.nz

Character Rigging Feed 👇
Win+Shift+S works as a Snipping tool hotkey.
But you can also disable Bing in your Start menu search.

1. Search for something and click the 3 dots
2. Disable the Bing seach app in settings
3. Enjoy a Bing-free Start menu
May 27, 2025 at 4:21 AM
Blender tip: How to make a surface shader (that just displays a flat color or texture without reacting to light)?

Plug the color or texture directly into the Material Output Surface port without using a shading node.

#blender #shading @blender3d.bsky.social
November 26, 2024 at 9:18 AM
Blender tip: How to assign different shaders to the front and backside of a geometry?

Use the backfacing attribute of a Geometry node to drive a Mix Shader node.

(This also works for textures with the Mix Color node.)

#blender #shading @blender3d.bsky.social
November 19, 2024 at 12:10 PM
This is what the twist looks like with just two joints. The verts between the joints are skinned 50% to each joint. So at 180° rotation one joint tells them to go up, the other to go down. And they average that and go exactly in the middle creating the candy wrapper.
August 28, 2023 at 9:17 PM
When I graph connections in the Node Editor I always find it tedious to get *all* connections and having to clean up after I found the one I want.

This snippet graphs connections for a single attribute.

Code:
https://kleinhei.nz/2020/12/maya-node-editor-graph-connection-for-single-attribute/
August 15, 2023 at 3:27 PM
When I get into the details of weights painting I often have an an animated range of motion in my timeline.
But depending on the character, scrubbing the timeline can lead to janky motion in the viewport.
So sometimes I temporarily disable time slider snapping to help me judge deformation better.
August 9, 2023 at 12:49 PM
One thing I do in rigging quite often is place some joints, paint their weights and then realize I placed them slightly wrong.
The Move Skinned Joints Tool only allows for translation so I always have these two commands ready to disable skinning, move and rotate the joints and then re-enable it:
August 8, 2023 at 7:24 AM