KitsuneAlex
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kitsunealex.karmakrafts.dev
KitsuneAlex
@kitsunealex.karmakrafts.dev
He/him. A computer fox. Professional Kotlin developer @ connect2x. Ex-C++. I still like Java. Retired MC modder. Wannabe EE. Building @karmakrafts.dev.
The magic of SEO and SEO bias
November 19, 2025 at 11:52 PM
Honestly, the experience is great so far. Had a minor instability with COSMIC dock, but they seem to have fixed that already.
If you don't mind some tiny issues like text overdrawing in some settings i strongly suggest you give it a try ^^
November 19, 2025 at 3:12 AM
Purrfect void
November 18, 2025 at 9:43 PM
Yup, it's awesome :D But i'll stay loyal to my one and only love, Kodee.
November 17, 2025 at 9:52 PM
I've seen that one around
November 17, 2025 at 12:56 PM
Once upon a time, i was working on a language called Ferrous. It was a crossbreed between Rust, C++ and Kotlin and it was basicly just that. Maybe i should pick it up again sometime :D
November 17, 2025 at 12:28 PM
Honestly, building a Kotlin compiler doesn't seem too bad, considering you could just start from IR instead of source. If i didn't already have a million projects, i'd go for it lmao.
November 17, 2025 at 10:17 AM
Not merged yet, but the modified Rouge lib can be found here if you're curious: github.com/karmakrafts/...
GitHub - karmakrafts/rouge at jbpl-support
A pure Ruby code highlighter that is compatible with Pygments - GitHub - karmakrafts/rouge at jbpl-support
github.com
November 16, 2025 at 6:56 PM
Yeah i did that too for my macro assembler. Every const expression (literals & arrays) are JVM runtime objects under the hood. That way i can also optimize using things like arraycopy etc. Same for strings.
November 15, 2025 at 10:02 PM
My thoughts exactly. I didn't pick a runtime yet to be honest, but there's some very well optimized ones at this point. And since i'll be using it as a native library both on JVM and for LLVM, the perf should be pretty okay. I can report back on this once i do some testing tho :D
November 15, 2025 at 8:08 PM
November 15, 2025 at 4:23 PM
I'm using Kotlin/WASM for that in my engine :)
November 15, 2025 at 3:37 PM
Spaghet
November 13, 2025 at 11:48 PM
I don't think WinBoat is compatible with that, it explicitly relies on FreeRDP :/
November 10, 2025 at 11:50 AM
Update: so far, this ROM has been rock solid. Not a single issue, good performance, good battery life.
November 10, 2025 at 11:40 AM