I think some systems exist because of trauma from systems where the rules are 'gotcha'. Like D&D-you go 'I want to cast a magic' and you have to check five different parts of the book to know how a fireball works. Possibly more. Unsure.
November 7, 2025 at 2:09 AM
I think some systems exist because of trauma from systems where the rules are 'gotcha'. Like D&D-you go 'I want to cast a magic' and you have to check five different parts of the book to know how a fireball works. Possibly more. Unsure.
This is all to say that, for me, fun has nothing to do with mechanical complexity, but if something's complicated it better be worth it. I'd pound through Legends of the Wulin if it was going to be a fun game and that shit is ultra-heavyweight and has crushed many under its girth.
October 25, 2025 at 12:08 PM
This is all to say that, for me, fun has nothing to do with mechanical complexity, but if something's complicated it better be worth it. I'd pound through Legends of the Wulin if it was going to be a fun game and that shit is ultra-heavyweight and has crushed many under its girth.
The complexity of the game once playing matters too, in another way. GURPS is as simple as you want it to be. Fabula Ultima requires teamwork to make the dream work. D&D is...everyone is running off their own rules, it's complicated. Shadowrun is somewhere in the middle since it's more intuitive.
October 25, 2025 at 12:08 PM
The complexity of the game once playing matters too, in another way. GURPS is as simple as you want it to be. Fabula Ultima requires teamwork to make the dream work. D&D is...everyone is running off their own rules, it's complicated. Shadowrun is somewhere in the middle since it's more intuitive.
Shadowrun takes even longer than that because depending on what rules are being used you can make a character *wrong* and not know you are or how to do it better until much later. Fabula Ultima gives you a box of lego and goes 'have fun man, it's not too hard to make your vision here'.
October 25, 2025 at 12:08 PM
Shadowrun takes even longer than that because depending on what rules are being used you can make a character *wrong* and not know you are or how to do it better until much later. Fabula Ultima gives you a box of lego and goes 'have fun man, it's not too hard to make your vision here'.
Tangent: If I play GURPS it takes 0 time to get to the fun part. Making a character is choices and storytelling and figuring out who they are and how they fit. D&D takes longer because chargen is 'pick a background, pick a class, pick your subclass maybe, pick spells if you're a top tier class.
October 25, 2025 at 12:08 PM
Tangent: If I play GURPS it takes 0 time to get to the fun part. Making a character is choices and storytelling and figuring out who they are and how they fit. D&D takes longer because chargen is 'pick a background, pick a class, pick your subclass maybe, pick spells if you're a top tier class.
In xianxia, it's not uncommon for characters to have whole-ass universes spawn in the nebulous soul space, right? I want to see someone performing the Soul Devouring Technique on a guy only for them to go from panicking about getting digested to just spawning in a house. Roomate: 'you too huh'
July 31, 2025 at 4:48 AM
In xianxia, it's not uncommon for characters to have whole-ass universes spawn in the nebulous soul space, right? I want to see someone performing the Soul Devouring Technique on a guy only for them to go from panicking about getting digested to just spawning in a house. Roomate: 'you too huh'
YES YES THEY WOULD It's maddening that there's no real vore TTRPGs out there. You can homebrew rules in wherever, but...it hits different when it's a core mechanic.
July 20, 2025 at 7:44 AM
YES YES THEY WOULD It's maddening that there's no real vore TTRPGs out there. You can homebrew rules in wherever, but...it hits different when it's a core mechanic.
The granularity of GURPS leads to fantastic moments like me sliding 'how many levels of payload to I need to swallow that twink' across the table on a note
July 19, 2025 at 2:01 PM
The granularity of GURPS leads to fantastic moments like me sliding 'how many levels of payload to I need to swallow that twink' across the table on a note
imagine people reading about league of legends yuri in 10 years and wondering if it was a fortnite spinoff, you know, that porn game that used to be battle royale or whatever
July 16, 2025 at 12:56 PM
imagine people reading about league of legends yuri in 10 years and wondering if it was a fortnite spinoff, you know, that porn game that used to be battle royale or whatever
okay but what if your cute, hospitable, friendly gnolls got turned back into slavering beasts that don't understand personal space. It has to be balanced somewhere. Just take all the monster out of the other girls and put it into them. They can still be beasts but, like
July 12, 2025 at 10:51 AM
okay but what if your cute, hospitable, friendly gnolls got turned back into slavering beasts that don't understand personal space. It has to be balanced somewhere. Just take all the monster out of the other girls and put it into them. They can still be beasts but, like
I feel like that's a symptom of people writing based on a surface level understanding of things other people like. It's ironically very present in the cultivator genre where they use people as pill furnaces or suck their chi out or whatever: normal people Just Don't Matter Anymore
July 7, 2025 at 10:55 PM
I feel like that's a symptom of people writing based on a surface level understanding of things other people like. It's ironically very present in the cultivator genre where they use people as pill furnaces or suck their chi out or whatever: normal people Just Don't Matter Anymore