Joonas Turner
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kissakolme.bsky.social
Joonas Turner
@kissakolme.bsky.social
Sound Designer, Music Composer, Foley Artist, Voice Actor, Game Designer.

Nuclear Throne, Downwell, Cult of the Lamb, Noita, ScourgeBringer, Atomicrops, Tormentor X Punisher, Badland series, Bleak Sword, Carrion, Broforce, Go Mecha Ball, PAPERHEAD etc
Reposted by Joonas Turner
- @pietepiet.com for all the in-game art, and the idea to do C-skins in the first place.
- @jukio.bsky.social for a brand new boss track that slaps harder than a shovel.
- @kissakolme.bsky.social for the new SFX and somehow being able to record an underwater bicycle ringer.
December 6, 2025 at 3:07 PM
Yeah :D my whole next year is still a complete mystery for me, have nothing booked 😅
November 29, 2025 at 6:59 PM
🙌🙌Rad!! I have no idea yet to be honest 😅 big maybe!
November 25, 2025 at 11:36 AM
hahahah
November 18, 2025 at 10:11 PM
Cursed!
November 18, 2025 at 10:43 AM
Now that would be something!
November 17, 2025 at 7:13 PM
(although the Tarkovsky STALKER movie as well as originally the STALKER games were huge inspirations for this too, this started as a stalker-ish idea first but then due to a shooting bug I discovered this idea and this just felt more fun to me so I went with this :D)
November 8, 2025 at 12:12 AM
Yesssss!!! NaissanceE and Babbdi were huge influences on this from both a visual aspect as well as a game where it's something "a little different" :)
November 8, 2025 at 12:10 AM
(oh, this game is not the same as the previous post from today :D but real glad about this one too, also something a lil different for me for sure)
November 8, 2025 at 12:08 AM
for a longer and more better quality video, sadly one has to visit this other social media site similar to this one: x.com/KissaKolme/s...
November 8, 2025 at 12:01 AM
ooooof that bluesky compression is nasty :D I apologize
November 7, 2025 at 11:58 PM
Sure hope we make one :D this time quite out of my hands!
November 7, 2025 at 11:57 PM
Thanks!! Yeah I can't wait for when it's done & out :) been a real cool project to learn from as well as to contribute to!
November 7, 2025 at 8:53 PM
(What this means in practise is that a lot of the melodic instruments and "synths" and even vocal-like things or percussions etc might actually be made out of weird stretching artifacts or feedback oscillation, distortion being distorted tenfold to find the weirdest sounds :D)
November 3, 2025 at 9:50 PM
I don't know if this interests anyone but most of the sounds in this soundtrack were made out of extreme stretching and editing sounds, pushing them through various different forms of distortion be it tubes, amplifiers, pedals, modelers, weird digital errors etc :) fun stuff!
November 3, 2025 at 12:54 PM
🤘😈🤘
October 31, 2025 at 1:50 PM