kirtony.bsky.social
@kirtony.bsky.social
Sprint recap

My main focus this sprint was enemy tuning and boss encounter mechanics.
I worked on two separate but related systems:
• Enemy stat balancing using spreadsheet-based design
• A multi-phase boss encounter with conditional damage windows and state transitions
February 10, 2026 at 4:54 PM
During this sprint, my primary focus was on system-level design, including weapon structure, ammo economy, boss mechanics, and market research. My goal was to establish clear, mechanic-driven frameworks that the rest of the team could build on during later development stages.
January 28, 2026 at 11:15 PM