Eris took some time to fix for Dawntrail, as she was one of two characters (other being Rossi) who were the most broken coming from Endwalker, mostly due to makeup and hair issues. Her makeup is completely different, but I think it worked out well!
Eris took some time to fix for Dawntrail, as she was one of two characters (other being Rossi) who were the most broken coming from Endwalker, mostly due to makeup and hair issues. Her makeup is completely different, but I think it worked out well!
Marionne's first Dawntrail set. I believe the coat was the first time I saw the new latex-y material shader added in Dawntrail.
Marionne's first Dawntrail set. I believe the coat was the first time I saw the new latex-y material shader added in Dawntrail.
Keid's first Dawntrail-era set, mostly just a quick test to verify everything was working. This was also a slighter older appearance, as she eventually had some makeup and body marks added later.
Keid's first Dawntrail-era set, mostly just a quick test to verify everything was working. This was also a slighter older appearance, as she eventually had some makeup and body marks added later.
Name: Saelzlona Haerundwyn (Salt Gatherer, Daughter of Grand Wave)
Description: A Lominsan Sea Captain who, despite nearing retirement age, still refuses to give up the sea. The world has changed a lot since she began sailing, but she loves it all the same.
Body: YAB S Buff w/ C+ scaling
Name: Saelzlona Haerundwyn (Salt Gatherer, Daughter of Grand Wave)
Description: A Lominsan Sea Captain who, despite nearing retirement age, still refuses to give up the sea. The world has changed a lot since she began sailing, but she loves it all the same.
Body: YAB S Buff w/ C+ scaling
(🧵2/3)
(🧵2/3)
Ana's first Dawntrail-era set, featuring me realizing halfway in that her body paint needed to be updated for dawntrail materials, and instead deciding to turn it off for the rest of the set. Despite that, a few of the shots ended up looking really good imo!
(🧵1/3)
Ana's first Dawntrail-era set, featuring me realizing halfway in that her body paint needed to be updated for dawntrail materials, and instead deciding to turn it off for the rest of the set. Despite that, a few of the shots ended up looking really good imo!
(🧵1/3)
(🧵3/3)
(🧵3/3)
This is like the last day I could possibly do upload this in time, yay procrastination, but here's Eliza doing the golden week thing
(🧵1/3)
This is like the last day I could possibly do upload this in time, yay procrastination, but here's Eliza doing the golden week thing
(🧵1/3)
(🧵3/3)
(🧵3/3)
Eliza's first proper set! Big fan of some of the expressions in this one.
(🧵1/3)
Eliza's first proper set! Big fan of some of the expressions in this one.
(🧵1/3)
The Red Dress
A 3-hour long session that started in the out-of-bounds area of the Kugane Ohashi trial arena, and ended up in The Grand Cosmos for the ✨aesthetic✨
(🧵1/2)
The Red Dress
A 3-hour long session that started in the out-of-bounds area of the Kugane Ohashi trial arena, and ended up in The Grand Cosmos for the ✨aesthetic✨
(🧵1/2)
(🧵5/5)
(🧵5/5)
Part 2 and 3ish of the same set, now featuring Mana as... generic penis-haver. I'll be honest his posing was very much not a priority at the time.
Also the first time I tried using Dawntrail face bones!
(🧵4/5)
Part 2 and 3ish of the same set, now featuring Mana as... generic penis-haver. I'll be honest his posing was very much not a priority at the time.
Also the first time I tried using Dawntrail face bones!
(🧵4/5)
A longer multi-part set, in Cutter's Cry. Cool dungeon, and surprisingly good for gpose. One of the only dungeons in the game to have a functional day/night cycle! There's also some hidden unreachable areas outside the map left over from 1.0.
(🧵1/5)
A longer multi-part set, in Cutter's Cry. Cool dungeon, and surprisingly good for gpose. One of the only dungeons in the game to have a functional day/night cycle! There's also some hidden unreachable areas outside the map left over from 1.0.
(🧵1/5)
First set for Dahlia, and before I figured out the shader issues, hence the very bright and inconsistent scene with daylight on pale skin. It's kind of interesting as an intended effect, but not as one you can't control lol
First set for Dahlia, and before I figured out the shader issues, hence the very bright and inconsistent scene with daylight on pale skin. It's kind of interesting as an intended effect, but not as one you can't control lol
A quick set to test out SB's wet skin overlays, and see if the shader changes would work with bright scenes, which had caused severely blown-out exposure on a set done outdoors with Dahlia.
A quick set to test out SB's wet skin overlays, and see if the shader changes would work with bright scenes, which had caused severely blown-out exposure on a set done outdoors with Dahlia.
This was the set where I realized the Dawntrail update had bungled the ambient light settings on my shaders, causing inconsistent lighting and too-dark scenes that I was having to compensate for (Check eye highlights and skin shading in the first 3 vs the last).
This was the set where I realized the Dawntrail update had bungled the ambient light settings on my shaders, causing inconsistent lighting and too-dark scenes that I was having to compensate for (Check eye highlights and skin shading in the first 3 vs the last).