Kilambpie
kilambpie.bsky.social
Kilambpie
@kilambpie.bsky.social
trying to make realistic models to work in AAA games. Please be nice
Oh! Also theres news on the STOP KILLING GAMES movement in the EU so here ya go for anyone interested

‘Digital ownership must be respected’: UK parliament debates Stop Killing Games campaign, but government doesn’t budge | VGC share.google/c2ObIW6z27vn...
‘Digital ownership must be respected’: UK parliament debates Stop Killing Games campaign, but government doesn’t budge | VGC
Politicians debate recent examples of games being “destroyed”…
share.google
November 5, 2025 at 10:03 AM
Also I would like to play dispatch and not let go of sonar, not because of him being voiced by moist critical, but because i love the character, idk why he just seems chill
November 5, 2025 at 10:03 AM
Till now thats all, ill send the finished product when its done, till now thats all. Thanks for reading
November 5, 2025 at 8:14 AM
Now I tried to use UDIMs thinking "if I can give some stuf their own tyle more resolution right?" It felt no diferent from normal, I still did it but nothing noteworthy. xgen is being finicky with me. So ima just use the og hair obj.
November 5, 2025 at 8:14 AM
So i started uv making, and ofcourse it can be tricky, but not imposible if you find workarounds, it gave me a lot of problems like taking poligons from other cuts, but nothing a planar and precut couldnt help! It took a bit but I managed to do it
November 5, 2025 at 8:14 AM
Now before cuting the uvs I was trying out the xgen for hair cus I dont want to retopo the hair, and it seems straight foward, but I later decided id be better off uv and texturizing, then do the hair, but may just slap a colored lambert on and call it a day.
November 5, 2025 at 8:14 AM
Then started my favorite part, retopology, its like a puzzle and its really relaxing. (Fun fact. I felt dumb for not finishing the A pose retopology and just posing the retopo, but I was already to far in the new pose so I kept going) I like to make my own, but I also automated the simple shapes.
November 5, 2025 at 8:14 AM
Then after a bunch of tesimatings to get the lowest amount of active points, I moved it to maya. Man I had to move it obj by obj due to how heavy it was. I desided to scratch the high poly and low poly pipeline and just made a low poly. Its gonna be rendered in Maya anyway
November 5, 2025 at 8:14 AM
I was gonna do it in a pose, but then I realized "im not rigging this" so i had to pose it. And thats what I did. I WAS gonna make a new pose, but decided that making the pose from the first illustration was easier.
November 5, 2025 at 8:14 AM
Remember to drink water, sleep well, and stay positive. TILL NEXT TIME!!
October 8, 2025 at 1:12 PM
I DID start sketching the turnaround of the second model. But I wanted to finish luna before starting the other model. So all I have as of now is a minor front facing sketch

As of now, this is all, I wanna do more for next time, am also thinking on going back to my hair cards plan. Wish me luck!
October 8, 2025 at 1:12 PM
So im gonna have to pose it. But on the bright side, since it won't be rigged, I can use UDIMs to texture it. Just gotta see what pose to give it. I was also told I should color the model to organize the parts, and elongate the hands because they look small. Gotta see how to make the veil shear.
October 8, 2025 at 1:12 PM
Also, fun fact, she has a veil, I just didnt add it to the turnaround refs because it would be hard to see the face, but heres the cloth sim I made, and a blooper that I got from playing with the sliders
September 22, 2025 at 5:13 AM
And now heres the turnaround, this was so much fun to do. Hopefully you guys enjoyed hearing me talk about the process. Either way remember to drink water and sleep well. Goodnight!

Tags:
#sculpting #charactersculpt #dndcharacter #characterdesing
September 22, 2025 at 5:13 AM
I also went and remade the tail, I curve snap is a miracle, made my life easier. I also tried to sculpt the seam at the side of the dress. Thought it would add a Lil bit more.
September 22, 2025 at 5:13 AM
Also the places where the ropes combined, I did all 3 of them! Stitched for the back, tied for the colar, and I left the charm on the front, just because I liked it, it just looks like the moon charm is removable with a clip. I just liked it.
September 22, 2025 at 5:13 AM
I also polished the face a bit, heck, I started doing the lashes! I also did the finger nails, I wanted to get more details but if I subdivided the skin one more time my computer would cry. I also had thought of texturing the skin here, but I felt it would be better in substance painter.
September 22, 2025 at 5:13 AM
Now this is just something im proud about, the lips. I dont know man, im just proud I managed to make them look good, just gotta put more details in and it will look good.
That's all for this one
September 19, 2025 at 2:53 PM