Kheto
kheto.itch.io
Kheto
@kheto.itch.io
he/him - Glasgow - anarcho-game-dev - anti-AI aktion

https://drink-your-tea.all-things-lost-found-in-the.stream/
Another graphics test for a DOS themed bowling game.
October 1, 2025 at 8:26 AM
Working on something new!

#gamedev #godot
September 27, 2025 at 7:16 PM
Many thanks to @computerjames.itch.io for putting this on and being a very lovely and encouraging fellow.

Glad to have something else I've published and shown to everyone else. Looking forward to playing everyone else's submissions.
September 21, 2025 at 6:02 PM
Lifts have buttons!

They don't work yet but they look cool.

#gamedev #indiedev #godot #screenshotsaturday
August 30, 2025 at 6:59 PM
what?
August 17, 2025 at 8:13 PM
We have lifts! Or "elevators" to some of you out there.
Not entirely happy with the up/down indicators, it's kind of hard to see which way they're pointing but I already spent too long on this. It took quite a while to get the textures looking how I wanted.

#gamedev #indydev #godot
August 17, 2025 at 5:39 PM
Today in Problems In Local Coordinate Space featuring The Debug Orb.

#indydev #gamedev #godot
August 3, 2025 at 9:15 AM
Quick experiment with something.

#gamedev #blender #indiedev
July 10, 2025 at 5:41 PM
July 5, 2025 at 8:12 PM
Any idea why I got 18 downloads yesterday on itch with only 2 views? Bit weird.

#gamedev
June 29, 2025 at 8:08 PM
Added a pause menu to Skeleton Farmer. I originally liked the idea of people getting soft-locked then having to restart the game by quitting. It makes the game feel more broken and unintentional. Ultimately people just give up this is a hint to restart instead.
#gamedev
kheto.itch.io/skeleton-farmer
June 2, 2025 at 8:48 AM
One of my goals with Skeleton Farmer was to just get anything finished. To that end I deliberately wrote some pretty horrendous code and just piled more bad code on top. Refactoring would only really help with a larger project and this is supposed to be small.
Anyway here's some of the worst of it.
April 25, 2025 at 9:21 AM
The water textures under the map are just two overlaid marble textures I got off old asset CDs from the 90s. The effect works better when it's moving in the game but it's still quite glitchy.

kheto.itch.io/skeleton-far...

#ScreenshotSaturday #indiedev #gamedev #godot
April 19, 2025 at 7:43 PM
First real game is basically finished, retro-inspired surreal farming game that is incredibly poorly paced. The goal was just to get anything finished and released that could reasonably be called a game.
April 16, 2025 at 9:18 AM