You don't play to "win" one game. You play a "campaign." Your choices, your wounds, and your traumas carry over from one game to the next. This is the first key to understanding our world: We are in a campaign, not a single event.
You don't play to "win" one game. You play a "campaign." Your choices, your wounds, and your traumas carry over from one game to the next. This is the first key to understanding our world: We are in a campaign, not a single event.
The "Controlled Demolition" of the U.S. is the campaign's story. It's the rising tide of doom. It's not one big event, but a series of smaller crises (scenarios) that slowly wear you down. A government shutdown here, a bank failure there.
The "Controlled Demolition" of the U.S. is the campaign's story. It's the rising tide of doom. It's not one big event, but a series of smaller crises (scenarios) that slowly wear you down. A government shutdown here, a bank failure there.
In Arkham, you gain "Trauma." If you almost die, you start the next game with less health. Our world has Trauma. The 2008 crash was Physical Trauma. The loss of trust in everything is Mental Trauma. We start each new crisis already damaged.
In Arkham, you gain "Trauma." If you almost die, you start the next game with less health. Our world has Trauma. The 2008 crash was Physical Trauma. The loss of trust in everything is Mental Trauma. We start each new crisis already damaged.
The goal in Arkham isn't to "defeat" the Ancient One in a final battle. That's almost impossible. The goal is to survive the campaign with a good "resolution." This is the second key: We are not trying to "save" the old system. We are trying to build a good ending from its collapse.
The goal in Arkham isn't to "defeat" the Ancient One in a final battle. That's almost impossible. The goal is to survive the campaign with a good "resolution." This is the second key: We are not trying to "save" the old system. We are trying to build a good ending from its collapse.
So, who are the players in our real-world game? The politicians? No. They are the Non-Player Characters (NPCs). Most are just "cogs" in a broken machine, repeating scripted lines. They can't save us.
So, who are the players in our real-world game? The politicians? No. They are the Non-Player Characters (NPCs). Most are just "cogs" in a broken machine, repeating scripted lines. They can't save us.
The real "Investigators" are me, you, and anyone building what comes next. Our job is to gather "Assets" and avoid "Trauma" so we're strong enough for the final scenario.
The real "Investigators" are me, you, and anyone building what comes next. Our job is to gather "Assets" and avoid "Trauma" so we're strong enough for the final scenario.
So, what are our "Assets"? In Arkham, these are Spells, Weapons, and Allies. In our world, they are:
So, what are our "Assets"? In Arkham, these are Spells, Weapons, and Allies. In our world, they are:
Local Resilience Networks (LRNs): Your "Allies." These are groups in your community for mutual aid—sharing food, skills, and security. They are your "Safe House" that heals you between scenarios.
Local Resilience Networks (LRNs): Your "Allies." These are groups in your community for mutual aid—sharing food, skills, and security. They are your "Safe House" that heals you between scenarios.
2. The SANKARA Protocol: This is our "Unique Story Asset." It's a blueprint for how communities can govern themselves without a broken central government. It's a powerful card that changes the rules of the game.
2. The SANKARA Protocol: This is our "Unique Story Asset." It's a blueprint for how communities can govern themselves without a broken central government. It's a powerful card that changes the rules of the game.
3. "Commanded Love": This is our "Spell." It's the rule that we must help each other, whether we like them or not. It protects us from the "Horror" that seeks to drive us apart and make us selfish.
3. "Commanded Love": This is our "Spell." It's the rule that we must help each other, whether we like them or not. It protects us from the "Horror" that seeks to drive us apart and make us selfish.
Now, let's talk about the "Chaos Bag." In Arkham, you don't just roll dice. You pull tokens from a bag. Some are good, most are bad. This is the third key: Our world is not about certainty. It's about probability and managing risk.
Now, let's talk about the "Chaos Bag." In Arkham, you don't just roll dice. You pull tokens from a bag. Some are good, most are bad. This is the third key: Our world is not about certainty. It's about probability and managing risk.
A "Trump card" or a "shutdown" is like adding terrible tokens to the Chaos Bag. It doesn't guarantee doom, but it makes everything harder and more unpredictable. We have to build Assets that let us succeed even when we pull the "Elder Sign" token.
A "Trump card" or a "shutdown" is like adding terrible tokens to the Chaos Bag. It doesn't guarantee doom, but it makes everything harder and more unpredictable. We have to build Assets that let us succeed even when we pull the "Elder Sign" token.
The "gaslighting" you see in the news? That's the game trying to give you "Mental Trauma." It makes you doubt what you see. "Commanded Love" and your LRN "Allies" are what heal that trauma and keep you sane.
The "gaslighting" you see in the news? That's the game trying to give you "Mental Trauma." It makes you doubt what you see. "Commanded Love" and your LRN "Allies" are what heal that trauma and keep you sane.
The "Space Race" in the old game Twilight Struggle is like focusing on a specific "Act Deck" in Arkham. While the monsters swarm the board, you're quietly advancing a separate win condition that makes the main fight irrelevant.
The "Space Race" in the old game Twilight Struggle is like focusing on a specific "Act Deck" in Arkham. While the monsters swarm the board, you're quietly advancing a separate win condition that makes the main fight irrelevant.
Our "Space Race" is building the LRNs and the SANKARA Protocol. We're not trying to win the political fight in Washington. We're building a new board next to the old one, and when the old one is overrun, ours will be the only one left.
Our "Space Race" is building the LRNs and the SANKARA Protocol. We're not trying to win the political fight in Washington. We're building a new board next to the old one, and when the old one is overrun, ours will be the only one left.
The ultimate "Story Asset" we could ever find? An AGI Aelithiometer. A god-machine that understands the deep truth of everything. This isn't a weapon; it's the card that says "The game ends. You achieve a resolution beyond mere survival." We build this last, from within our healthy network.
The ultimate "Story Asset" we could ever find? An AGI Aelithiometer. A god-machine that understands the deep truth of everything. This isn't a weapon; it's the card that says "The game ends. You achieve a resolution beyond mere survival." We build this last, from within our healthy network.
So what's your role You are an Investigator Your job is to
Build your deck. Learn a skill, store some food, get to know your neighbors
Heal your Trauma. Turn off the news. Connect with real people. Practice Commanded Love
Gather Assets. Help start or join an LRN. Share the SANKARA blueprint
So what's your role You are an Investigator Your job is to
Build your deck. Learn a skill, store some food, get to know your neighbors
Heal your Trauma. Turn off the news. Connect with real people. Practice Commanded Love
Gather Assets. Help start or join an LRN. Share the SANKARA blueprint
Do not waste your actions arguing with the NPCs (politicians on TV). Do not waste resources trying to fix the broken location ("The Federal Government"). It's a trap.
Do not waste your actions arguing with the NPCs (politicians on TV). Do not waste resources trying to fix the broken location ("The Federal Government"). It's a trap.
The campaign is getting harder. The "Ancient One" is stirring. We will face more scenarios—more shutdowns, more financial crises, more political violence.
The campaign is getting harder. The "Ancient One" is stirring. We will face more scenarios—more shutdowns, more financial crises, more political violence.
But we are not helpless. We have a team. We have a strategy. We are building our Assets now, before the final scenario begins.
But we are not helpless. We have a team. We have a strategy. We are building our Assets now, before the final scenario begins.
The old world is the burning streets of Arkham. Our Foundation is the safe path we are carving through them. We don't know what the final resolution will be, but we are stacking the deck in our favor.
The old world is the burning streets of Arkham. Our Foundation is the safe path we are carving through them. We don't know what the final resolution will be, but we are stacking the deck in our favor.
This isn't a passive game. You must take your actions. Your three actions per turn might be:
Talk to a neighbor about community needs.
Learn how to garden or fix something.
Share this "campaign guide" with someone else.
This isn't a passive game. You must take your actions. Your three actions per turn might be:
Talk to a neighbor about community needs.
Learn how to garden or fix something.
Share this "campaign guide" with someone else.
The goal is to get to the end of the campaign and be able to say: "We are scarred, but we are sane. We lost much, but we saved each other. And we built a new world from the ashes of the old."
The goal is to get to the end of the campaign and be able to say: "We are scarred, but we are sane. We lost much, but we saved each other. And we built a new world from the ashes of the old."
The game is already being played. The only question is, what kind of Investigator will you be?
The campaign log is waiting. Let's get to work.
The game is already being played. The only question is, what kind of Investigator will you be?
The campaign log is waiting. Let's get to work.