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KevinVG207
@kevinvg.com
he/him 🇳🇱 Wannabe YouTuber who uploads more on his alt channels than his main | Fan of Japanese cartoons | 日本語勉強中
This is how chest expanders are used, right?
長~い エキスパンダー
#ウマカート #umamusume #ウマ娘
June 21, 2025 at 2:16 PM
They are born to run, right?
走った方が早いかも
#ウマカート #umamusume #ウマ娘
June 16, 2025 at 2:09 PM
Totally not that one item from that one game franchise.
ヒシアケボノのドーナツを食べると…
#ウマカート #umamusume #ウマ娘
June 14, 2025 at 12:51 PM
???
June 9, 2025 at 1:56 PM
I'm having too much fun with physics objects...
楽しすぎ
#ウマカート #umamusume #ウマ娘
May 29, 2025 at 11:43 AM
Here are some of the items I've made so far.
アイテムの紹介です
#ウマカート #umamusume #ウマ娘
May 4, 2025 at 1:05 PM
Today I adjusted the lag compensation.
Blue arrow = latest position received.
Red arrow = predicted compensated position.
(Simulated network delay of 250ms for both clients)
#GodotEngine #gamedev
April 25, 2025 at 9:27 PM
Making a game also means making editor plugins to help visualize things better... There goes another several hours.
It's time well spent, of course. Seeing the enemy routes directly will save a lot of headache when designing race courses.
#GodotEngine #gamedev
April 12, 2025 at 10:39 AM
April 4, 2025 at 1:24 PM
I've had this persistent issue with my game where the vehicle would jitter randomly even on a flat surface. I tried all sorts of workarounds. With Godot's recent update adding native support for the Jolt physics engine, I decided to give it a try... And the issue is gone!
March 6, 2025 at 10:22 AM
Cargo space? Yes it does.
重力を変える機能がつくりました。
#ウマカート #umamusume #ウマ娘
January 31, 2025 at 3:28 PM
Everybody loves ice physics in racing games, right?
#GodotEngine #gamedev
January 12, 2025 at 4:57 PM
Like moths attracted to a lamp
#GodotEngine
January 5, 2025 at 3:06 PM