Blue arrow = latest position received.
Red arrow = predicted compensated position.
(Simulated network delay of 250ms for both clients)
#GodotEngine #gamedev
Blue arrow = latest position received.
Red arrow = predicted compensated position.
(Simulated network delay of 250ms for both clients)
#GodotEngine #gamedev
It's time well spent, of course. Seeing the enemy routes directly will save a lot of headache when designing race courses.
#GodotEngine #gamedev
It's time well spent, of course. Seeing the enemy routes directly will save a lot of headache when designing race courses.
#GodotEngine #gamedev
#GodotEngine
#GodotEngine