💼 Game Producer & Project Manager
🤓 Gaming, Movie, TV-Show, Comic and Musical Theater enthusiast
On top of that, I had fun experimenting with a damage vignette. It's not perfect yet, I know. But it shows the direction in which it could evolve.
On top of that, I had fun experimenting with a damage vignette. It's not perfect yet, I know. But it shows the direction in which it could evolve.
For the demo level blockout, I used an ugly sketch as a template. I did this sketch back in the days when I was working on a prototype of the game inside the Unity engine, using it to lay out my level and get an initial idea of where to place collectables and encounters.
For the demo level blockout, I used an ugly sketch as a template. I did this sketch back in the days when I was working on a prototype of the game inside the Unity engine, using it to lay out my level and get an initial idea of where to place collectables and encounters.
www.youtube.com/shorts/zAiIk...
www.youtube.com/shorts/zAiIk...
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www.youtube.com/watch?v=q8wD...
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www.youtube.com/watch?v=lpTX...
www.youtube.com/live/ayeZSSQ...
www.youtube.com/live/ayeZSSQ...