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kettek
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June 29, 2025 at 8:55 AM
Also, BUGS.
June 29, 2025 at 8:55 AM
Some #Ebitengine experimentation for the "union" theme game jam...

#golang #gamejam #gamedev
June 16, 2025 at 10:07 AM
More unit distribution/pathing work -- now with preemptive shaping based upon unit priority.

#golang #RTS #ebitengine
June 13, 2025 at 2:53 AM
WIP stand-alone implementation of size-based unit distribution within cells for the in-dev @mindfire.games #RTS! Much more logic to figure out, but seems to be a decent start.
June 12, 2025 at 9:17 AM
3D rotation preview now functional in Staxie, woohoo.

github.com/kettek/staxie

#svelte #voxel #pixel #spritestack #editor
May 9, 2025 at 11:13 AM
Testing out a flexible text widget for rebui, a WIP simplicity and ease-of-use focused #Ebitengine UI library.
March 1, 2025 at 9:18 AM
Map scrolling, lighting, and animations now mostly supported in Crossfire Mobile... getting further along. #fyne #golang #morpg
February 23, 2025 at 8:56 PM
Crossfire Mobile inventory view mostly implemented. Full item examination (including click-to-examine more) acquired on select by capturing the appropriate drawext messages and appending them to the target item.
February 6, 2025 at 10:44 PM
Implemented a basic minimap for the in-dev @mindfire.games #RTS game! Still much more to do.

#golang #ebitengine
February 6, 2025 at 10:03 AM
WIP of a Crossfire mobile client using #fyne and #golang. Command sending with message capturing and displaying now working. Movement also works via a virtual "thumbpad" on the left, but still requires refactoring map rendering.
February 4, 2025 at 11:35 PM
Some #boids for the #ebitengine holiday hack... maybe they'll get used.

#ehh
December 29, 2024 at 10:18 PM
A bit of a wasteful expenditure of time, but having some fun implementing the #CrossfireRPG (crossfire.real-time.com) protocol in #golang and a #terminal based frontend.
December 2, 2024 at 1:08 PM
Staxie now supports a "minified" swatches/palettes view to maximize screen real estate!

#golang #wails #svelte #voxel #pixel #spritestack #editor
November 21, 2024 at 5:03 AM
Implemented slice interpolation within Staxie to provide a more voxel-like look for kicks.

#golang #wails #svelte #voxel #pixel #spritestack #editor
November 20, 2024 at 2:57 AM
November 18, 2024 at 10:42 AM
Mundane (and annoying to implement), but Staxie now supports moving frames above/below others in addition to swapping frame positions.

#golang #wails #svelte #voxel #pixel #spritestack #editor
November 15, 2024 at 2:43 AM