6 puzzles total, one for each number in the code. Each puzzle has a stamp that corresponds to where it goes in the code.
6 puzzles total, one for each number in the code. Each puzzle has a stamp that corresponds to where it goes in the code.
I finished the boarding passes that, when put in order, create a flight path that makes the # 3. I have an inflatable globe so the kiddo will draw the path and trace the number
I finished the boarding passes that, when put in order, create a flight path that makes the # 3. I have an inflatable globe so the kiddo will draw the path and trace the number
1 in 5 players are queer and that number will only grow
Queer players are not a monolith - and many of their experiences haven’t been represented
Support queer developers!!
1 in 5 players are queer and that number will only grow
Queer players are not a monolith - and many of their experiences haven’t been represented
Support queer developers!!
Over 1/3 didn’t feel represented.
Over 1/3 didn’t feel represented.
Can be more formalized and laid out, such as flow charts, maps, spatial relationships, etc
Can be more formalized and laid out, such as flow charts, maps, spatial relationships, etc
Educators Summit: Sketchbooking and Visual Analysis in the Game Design Classroom with the fantastic @totter87.bsky.social
Educators Summit: Sketchbooking and Visual Analysis in the Game Design Classroom with the fantastic @totter87.bsky.social
Independent Games Summit: Careful Leadership Through Crisis with @trentkusters.bsky.social , @richmakesgames.bsky.social , and @helenburnill.bsky.social
Thread starting soon!
Independent Games Summit: Careful Leadership Through Crisis with @trentkusters.bsky.social , @richmakesgames.bsky.social , and @helenburnill.bsky.social
Thread starting soon!
And yes, I asked for her autograph.
And yes, I asked for her autograph.
1) stop talking politics / empathy and talk values
2) values can be invisible or explicitly embedded
3) values change how games are understood
4) values can be a powerful (marketing) tool to get players to understand the game
1) stop talking politics / empathy and talk values
2) values can be invisible or explicitly embedded
3) values change how games are understood
4) values can be a powerful (marketing) tool to get players to understand the game
How can we make players think?
How will players feel?
What can players learn?
Is there ambiguity?
How do we transform, do we want to?
How can we make players think?
How will players feel?
What can players learn?
Is there ambiguity?
How do we transform, do we want to?
How games and values are reported:
- whose values are we talking about?
- who decides what games should contain
- how are those values interpreted?
How games and values are reported:
- whose values are we talking about?
- who decides what games should contain
- how are those values interpreted?
Personal - digging into well of self
Vs
Representation - how can we ensure stakeholders are accurately represented in our game?
Personal - digging into well of self
Vs
Representation - how can we ensure stakeholders are accurately represented in our game?
Everything we make has our values and personal beliefs in them.
Values aren’t a game verb, but an abstract idea of things we care about.
Everything we make has our values and personal beliefs in them.
Values aren’t a game verb, but an abstract idea of things we care about.