Kelli Dunlap, PsyD
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kellidunlap.bsky.social
Kelli Dunlap, PsyD
@kellidunlap.bsky.social
aka Dr Goose. Clinical psychologist. Game designer. Research Affiliate at AU Game Center. Executive Director at Take This. She/her.
New life achievement: I met Chili and got a hug from Mum. I’m sure the happy tears will stop at some point….
May 25, 2025 at 3:59 PM
You can find me at MomoCon. I’m the one with the GOOSE TOTE!!
May 23, 2025 at 4:23 PM
This is just one number in a six digit code he’ll need to free his Easter basket from a lock box. (Easter bunny had to hide it from Eddy, the cat).

6 puzzles total, one for each number in the code. Each puzzle has a stamp that corresponds to where it goes in the code.
April 11, 2025 at 11:46 PM
For those playing along at home, the annual Easter escape room / scavenger hunt for the kiddo is progressing.

I finished the boarding passes that, when put in order, create a flight path that makes the # 3. I have an inflatable globe so the kiddo will draw the path and trace the number
April 11, 2025 at 11:46 PM
We’re in Yerba for some therapeutic art in the park!! Share your game dev stories and help make a zine of joy, grief, hope, and resilience!! Here from 11-1
March 19, 2025 at 6:15 PM
Conclusions:

1 in 5 players are queer and that number will only grow

Queer players are not a monolith - and many of their experiences haven’t been represented

Support queer developers!!
March 19, 2025 at 4:31 PM
“We saw a lot of Dragon Age”

Over 1/3 didn’t feel represented.
March 19, 2025 at 4:11 PM
Even though a majority of participants had a fave queer character, most couldn’t name a comment where they felt represented outside of romance
March 19, 2025 at 4:11 PM
First panel of the day! Prismatic People: Queer Narratives Beyond Romance @londers.bsky.social @gensuta.itch.io @afnarratives.bsky.social @senabryer.com @nessathewriter.bsky.social
March 19, 2025 at 4:05 PM
Conclusions!
March 18, 2025 at 11:13 PM
Outcomes!
March 18, 2025 at 11:10 PM
As an educator, assigned the use of the sketchbook as homework to make them a habit for students.
March 18, 2025 at 11:02 PM
Sketches benefit from being images and texts. They also can be messy - transfer from brain to paper is the key.

Can be more formalized and laid out, such as flow charts, maps, spatial relationships, etc
March 18, 2025 at 10:58 PM
March 18, 2025 at 10:51 PM
Next panel let’s go!!

Educators Summit: Sketchbooking and Visual Analysis in the Game Design Classroom with the fantastic @totter87.bsky.social
March 18, 2025 at 10:50 PM
Really looking forward to this talk!

Independent Games Summit: Careful Leadership Through Crisis with @trentkusters.bsky.social , @richmakesgames.bsky.social , and @helenburnill.bsky.social

Thread starting soon!
March 18, 2025 at 9:35 PM
I met the design lead for Hay Day (Supercell) and my day has been made.

And yes, I asked for her autograph.
March 18, 2025 at 9:00 PM
Key takeaways

1) stop talking politics / empathy and talk values

2) values can be invisible or explicitly embedded

3) values change how games are understood

4) values can be a powerful (marketing) tool to get players to understand the game
March 17, 2025 at 6:42 PM
What choices can the players make (narrative, ludic)

How can we make players think?

How will players feel?

What can players learn?

Is there ambiguity?

How do we transform, do we want to?
March 17, 2025 at 6:17 PM
Framework 1 - Questions to ask devs, publishers, and players
March 17, 2025 at 6:17 PM
Reportage space

How games and values are reported:
- whose values are we talking about?
- who decides what games should contain
- how are those values interpreted?
March 17, 2025 at 6:11 PM
Development space

Personal - digging into well of self

Vs

Representation - how can we ensure stakeholders are accurately represented in our game?
March 17, 2025 at 6:08 PM
3 key elements in the design space: narrative, systemic, and presentation elements
March 17, 2025 at 6:06 PM
Focus on values in our games.

Everything we make has our values and personal beliefs in them.

Values aren’t a game verb, but an abstract idea of things we care about.
March 17, 2025 at 6:01 PM
We want to make players feel things. Let’s do an empathy. Empathy can be reductive and potentially and appropriative. Let’s break it down into the concepts we might actually be talking about.
March 17, 2025 at 5:59 PM