I make demos, which will hopefully be a game at some point
The standard these days is A* over a constrained Delauney triangulation. The first constraint I need is a convex hull, and after 9.5 hours of Godot screwing with me I finally got something. (1/4)
The standard these days is A* over a constrained Delauney triangulation. The first constraint I need is a convex hull, and after 9.5 hours of Godot screwing with me I finally got something. (1/4)