KCIN
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kcin.bsky.social
KCIN
@kcin.bsky.social
Might develop a video game some day.
November 1, 2025 at 3:15 PM
October 25, 2025 at 3:26 PM
the sky looks like that because the government puts chemicals in the aeroplanes
#unrealengine #gamedev #indiedev
October 22, 2025 at 9:11 PM
October 18, 2025 at 2:32 PM
slapped together a basic cloud shader to move away from the unreal engine default clouds. think it came out decent for the amount of work I put in.

#unrealengine #screenshotsaturday #gamedev #indiedev
September 27, 2025 at 3:37 PM
September 6, 2025 at 11:59 PM
August 23, 2025 at 3:12 PM
August 16, 2025 at 2:22 PM
August 9, 2025 at 7:28 PM
car flip over, car explode
fundamentals of the universe

#unrealengine #screenshotsaturday #gamedev #indiedev
June 21, 2025 at 6:45 PM
that's how cars handle, right?

#gamedev #indiedev #unrealengine #screenshotsaturday
June 7, 2025 at 2:26 PM
going sebil engineering mode

#gamedev #unrealengine
June 4, 2025 at 2:06 AM
traffic looking dangerous

#gamedev #unrealengine #screenshotsaturday
May 10, 2025 at 4:03 PM
traffic starting to come together. seems like fully simulating 80 vehicles is about where the frame rate gets unhappy

#screenshotsaturday #gamedev #indiedev
April 12, 2025 at 2:03 PM
April 5, 2025 at 3:58 PM
sometimes scope creep means you need to add a slapped-together vehicle system

#gamedev #indiedev
March 23, 2025 at 3:32 PM
player ragdoll is a go
#screenshotsaturday #gamedev
March 15, 2025 at 2:47 PM
ragdoll goofin pt.3
bouncy springy edition
#gamedev #indiedev
March 9, 2025 at 5:28 PM
ragdoll goofin pt.2
#gamedev #indiedev
March 8, 2025 at 3:01 PM
ragdoll goofin
#gamedev #indiedev
March 3, 2025 at 11:28 PM
running and shooting. the Minimum Viable video game
#gamedev #indiedev
February 22, 2025 at 7:52 PM
in personal hell today (keyframe animating run cycles)
#gamedev #indiedev
February 8, 2025 at 5:23 PM