kbag.bsky.social
@kbag.bsky.social
Just implemented „Ray Tracing In One Weekend” using DirectX Raytracing. Code is really messy, but ideal if someone wants to learn very basics of DXR without getting overwhelmed by too many abstraction levels. Enjoy: github.com/k-badz/RayTr...
GitHub - k-badz/RayTracingInOneWeekendDXR: "Ray Tracing In One Weekend" series implementation in pure DXR
"Ray Tracing In One Weekend" series implementation in pure DXR - k-badz/RayTracingInOneWeekendDXR
github.com
March 31, 2025 at 4:35 PM