This is a slightly older video but it demonstrates the car switching mechanic! #gamedev #simulant #dreamcast #psp
All assets are thanks to the wonderful @kenney.nl !
This is a slightly older video but it demonstrates the car switching mechanic! #gamedev #simulant #dreamcast #psp
All assets are thanks to the wonderful @kenney.nl !
The game scene now runs in a separate process meaning mistakes in your code don't take down the editor. You can see the scene tree, layer, and node property panes are populated now (read only for now).
Lots more to come!
The game scene now runs in a separate process meaning mistakes in your code don't take down the editor. You can see the scene tree, layer, and node property panes are populated now (read only for now).
Lots more to come!
It's difficult to balance having enough of an editor so that someone isn't forced to use an external editor, but not so much that you're writing VS Code...
It's difficult to balance having enough of an editor so that someone isn't forced to use an external editor, but not so much that you're writing VS Code...
You'll be able to build games for the #Dreamcast and #PSP using something similar to Unity.
I aim to release for Windows and Linux.
I'll post updates when I have cool stuff to show #gamedev
You'll be able to build games for the #Dreamcast and #PSP using something similar to Unity.
I aim to release for Windows and Linux.
I'll post updates when I have cool stuff to show #gamedev
It took me way too long to realise that my textures were being loaded upside down 😅
For some reason gltf doesn't use the same texture coordinate system as OpenGL...
It took me way too long to realise that my textures were being loaded upside down 😅
For some reason gltf doesn't use the same texture coordinate system as OpenGL...
*Until I decide to add a new amp board
*Until I decide to add a new amp board