kaptivWare
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kaptivware.bsky.social
kaptivWare
@kaptivware.bsky.social
UK based game developer working in and learning Unity.
Currently working on a 3D Platformer, Tichi3D. Coming eventually probably :)

personal account: @stevent2002.bsky.social

https://linktr.ee/kaptivware
YEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
November 25, 2024 at 2:34 PM
Ty has been on my steam wishlist for like 2 years now and i still havent picked it up ;^; i really need to at some point. Another one that stands out to me are the LittleBigPanet checkpoints. the sound just never leaves my head
October 27, 2024 at 4:34 PM
yesss i find them so satisfying
October 27, 2024 at 4:26 PM
Unity!
October 25, 2024 at 7:25 AM
THIS LOOK SSO GOOOOOD
October 24, 2024 at 2:40 PM
yea you could say that
October 21, 2024 at 12:58 PM
There's a small bit of toree influence in there! Actually toree's release was what made me think "hold on... I can do that too". Then I fell victim to scope creep 🥲

Toree is important to the existence of Tichi! I'm excited for toree saturn
October 21, 2024 at 2:40 AM
The original battle for bikini bottom has by far had the biggest influence on this game. I find that bfbb has such a unique level structure that nothing else has really done. So I wanted to take my own shot at it
October 21, 2024 at 2:39 AM
there's a light overarching plot with some more detailed stories separate to each of the worlds. as for the structure, if you've ever played battle for bikini bottom youll know what im going for. its a sort of, linear and segmented level design, with alot of side routes and optional areas
October 20, 2024 at 1:22 PM
Maybe it's not the best response, but I'm not really trying to make it stand out too much. I feel that sometimes in trying to make something unique, you risk forcing ideas that just don't work. I'm just making a game I find fun :)
October 20, 2024 at 11:53 AM
they are! admittedly though, this character was just made very early in development as more of a placeholder. i havent gotten round to redesigning her yet, and my friend is going to be the one making the model. i really appreciate the comment, but expect the character to change sometime soon
October 20, 2024 at 11:01 AM
thank you so much! this is all my own code. everything from the graphics to the programming has been done from scratch by me. the only thing i havent done myself is the audio. my cousin is doing the soundtrack and the sound effects are mostly free effects online
October 20, 2024 at 10:55 AM
thank you! and its on steam! store.steampowered.com/app/2242180/...

though, the store page is very barebones right now. im hoping to have a trailer ready before the end of the year, and ill do a big store page update alongside that
Tichi3D on Steam
Tichi3D is a short, low poly 3D platformer. Run and jump through the worlds while collecting crystals and going for the best possible time.
store.steampowered.com
October 20, 2024 at 10:22 AM
if it makes for fun movement, then i am happy to commit this heinous crime
October 20, 2024 at 10:11 AM
thank you!! im using unity for this game
October 20, 2024 at 8:50 AM
I actually never played Majora's mask. I only got into Zelda when botw released but it's quickly become a favourite franchise of mine so it doesn't go over poorly at all. But the actual inspiration for my game as a whole is the original PS2 version of battle for bikini bottom :)
October 20, 2024 at 7:38 AM
Thank you! The track is done by my cousin alongside the rest of the soundtrack. Controls have been something I've been really focusing on ever since I started development. It's always interesting to look back at older gameplay and see its improvements. So I really appreciate that!
October 20, 2024 at 7:16 AM