Kaotic Games
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kaoticgames.bsky.social
Kaotic Games
@kaoticgames.bsky.social
Passion-first. People-powered. Kaotic Games is a community-driven, employee-first indie game studio creating immersive worlds—without crunch, without corporate. We build for the love of the game—and for the people who make it happen.
dodging responsibilities be like...
July 25, 2025 at 9:06 AM
You don't make scrambled eggs with a fertilized egg. You make balut.
July 17, 2025 at 4:01 PM
alternatively, just eliminate career politicians and let the problem sort itself out with new faces that actually live in the world they created
July 17, 2025 at 3:58 PM
I strive for AAA quality and Indie prices.
July 6, 2025 at 11:09 PM
This is why I'm building my studio differently. A studio budget set at an annual basis, not by project. Pair that with an AI R&D division that offers products and services at a B2B capacity to generate recurring revenue. All in an effort to challenge modern industry norms.
July 4, 2025 at 12:44 AM
FYI - I cant message your contact, their Kickstarter profile is private. You will need to direct them to my campaign and have them message me.
July 3, 2025 at 4:49 PM
I have not yet, I will shortly.

But regarding agencies, I've had a couple consolations but with the low price point of Chrono Junk at launch makes it hard for them to see a worthwhile ROI which, ironically, is part of what I'm fighting against.
July 3, 2025 at 4:22 PM
The campaign is so I can work with freelancers to help me finish the game. funding will go into debugging, balancing, art, sound design, and polish.
July 3, 2025 at 1:00 PM
Yes, I am a solo dev. My specialty is in business development but game dev has been a life long dream. Chrono Junk is the result of attempting to fulfil that dream. However, I'm at a point where my dev skills are being tested, but my business skills have plenty of room. Hence the Kickstarter.
July 3, 2025 at 12:59 PM
Time. I had a month to create the campaign and advertise for it. That includes running ads to drive people to my landing page then converting to pre-backers. There wasn't enough time to find what worked best.

I do not know them but I'm open to speaking with them if you can make an introduction.
July 3, 2025 at 12:48 PM
success on kickstarted (or any crowdfunding for that matter) relies heavily on precampaign outreach in the months leading up to launching the campaign. I did not have time to do that. If you would like to help but cant pledge, you can share the campaign. the more eyes that see it the better!

Thanks
July 3, 2025 at 12:23 PM
Whos Klaus?

Chrono Junk will be launching on Steam when development is complete. I didn't have the time to build a proper precampaign funnel, so its all hands on deck to spread the word far and wide.
July 3, 2025 at 10:16 AM