Kaloyan Kaludov
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kaloyankaludov.bsky.social
Kaloyan Kaludov
@kaloyankaludov.bsky.social
Game Dev, both as a job and as a hobby. Fantasy reader.
I also made this game: store.steampowered.com/app/2964430/Forces_of_Ether
A genetic algorithm style tournament! :)
Alas the melee unit's issues are more because of bugs rather than value tuning.
September 27, 2025 at 3:39 PM
Well by "blocked" I don't mean "collision" exactly.
More like - "if I take this path, will I encounter more enemy units than I can handle" kind of thing.
So if the AI believes it can beat the opposition on a given lane (with reasonable loses) it might consider doing so to get to its ultimate goal.
July 5, 2025 at 12:18 PM
No, the nodes shown in that clip are the "macro" nodes that the AI uses for decision making.
There is a simple grid path-finding with A* happening on the unit level.
But the faction AI needs to reason using a more "lane-based" approach. As in - is this whole "lane" blocked by enemy units.
July 5, 2025 at 12:06 PM
I was only coming up with some pretty difficult flood fill algorithms and decided to postpone making them dynamically generated.

Some mechanics where you can destroy the environment (trees, cliffs, etc) might appear in the future and the AI should be able to adapt though.

A problem for future me 😆
July 5, 2025 at 10:46 AM
Yep! Hand placed for now at map editing time.
July 5, 2025 at 10:38 AM