Kaffeezombie
banner
kaffeezombie.bsky.social
Kaffeezombie
@kaffeezombie.bsky.social
I like giant robots, spaceships and everything inbetween.

Lancer tokens and maps can be found here: https://kaffeezombie.itch.io/
Keep in mind, this was at the time when Retrograde was just starting with his tokens, there was either making your own or scavenging them from various shows...
November 8, 2025 at 4:34 PM
Don't want to know how much time I spent making all of these. Just wanted each faction to have a distinct look...
November 8, 2025 at 4:27 PM
Was reminded by the grunt post about these. While my hyperfixation with Lancer has slightly subsided (And I currently do enjoy being a player instead GM for now), I still kinda like all the little and slightly less little dudes I made for my sessions over the past...five years? #LancerRPG #mecha
November 8, 2025 at 4:21 PM
POST YOUR GRUNTS
October 27, 2025 at 7:12 PM
Found the energy to scribble some more ideas for my giant bat out of hell. #Changeling_the_lost #Wod
September 25, 2025 at 2:01 PM
Might get the chance to try out Battletech again, although within the Savage Worlds-ruleset. Anyway, had a ton of fun looking at old mech designs. Even found my TRO:3025 from 1994... #battletech #phoenix_hawk
September 2, 2025 at 12:34 PM
First scribbles for our Changeling the Lost group. Surely they'll get along just fine. Just escaped from the Hedge into whatever todays US holds in store for them. I'm sure they'll be fine. Right?

Anyways, off scribbling more things, updating my portfolio and going job hunting now. #ctl #changeling
July 29, 2025 at 9:33 AM
Finally finished my Lancer "oneshot" (I mean, it only took like half a year...). Might get the chance to play Changeling the Lost after this, so I'm scribbling character ideas.
July 11, 2025 at 8:25 PM
Testing some more things in Godot in order to find out if I still can find the fun in game development. Rewrote the character controller to allow strafing, still loads of things to finetune. Also opted for the two-legged mech as testframe due to hopefully being easier on me than the quadruped.
June 23, 2025 at 10:23 PM
Instinctive reaction to too much paperwork and stress as of late: Build more mechs. Somehow ended up with a Stalker-lookalike with extra pauldrons, armored loincloth and actual arms. May redo a whole bunch, depending on how its joints and rig will work in Godot. Like the chonky look, though. #mecha
June 12, 2025 at 8:29 PM
Also tested to see if a 2D topdown version of the mech game might be easier to do in Godot, but I may need to wrestle a lil more with the rigging to make it work. #mecha #Godot
June 5, 2025 at 6:58 PM
...and I need some more markers and brushpens.
June 5, 2025 at 6:55 PM
Scribbling again, just for the heck of it. Last couple of days have been rather bad workwise. May need to polish up the ole portfolio again, from the looks of it. But for now, just scribbles. That sketchbook still has some last few blank pages...
June 5, 2025 at 6:52 PM
That underwater "oneshot" I'm GMing for Lancer turned into a whole mini-campaign. Not complaining, just that I already have enough maps and mech tokens to warrant another asset pack. Anyway, gonna throw a minefield at my players next week, what's the worst that could happen? #Lancer_RPG #battlemaps
April 30, 2025 at 10:23 PM
Not really satisfied with how this came out, but happy nonetheless to be drawing stuff again. Gotta shake off the rust.
April 30, 2025 at 10:14 PM
While I'm at it, have some old art from me. This one must be over a decade old, I think. Wish I had improved more over the years paintingwise, but there were just so many other shiny things to distract me, like the whole 3D and animation stuff. #lamia
April 12, 2025 at 8:52 AM
While I'm trying out Godot and see what I can do with it (to be honest, I'm just scribbling things in order to delay myself from the part I don't like, the coding), I also try to get back into drawing again. Just some pilot scribbles, this time.
April 12, 2025 at 8:47 AM
Been a while since my last post. Still around, just dealing with stuff again. Feeling a bit burned out from the last half year, but still making things. Some lil grunt guys here, for example. #mecha
March 19, 2025 at 8:30 PM
Have not yet found the time to delve further into scripting with Godot, just watched a whole bunch of tutorials. Also made a placeholder enemy, some sort of mecha ant. Good practice rigging the thing, though I still need a better way to finetune the belly area. #mecha #GodotEngine
January 30, 2025 at 9:49 PM
Finally go to try out stuff in Godot. Still getting my bearings, but it looks workable enough. Anyway, not making a mecha racing game, just fiddling around and making explosions. #mecha #GodotEngine
January 14, 2025 at 10:38 PM
Not sure if my situation has gotten better or not, but have some recent-ish scribbles that got me through to wherever I am currently at. #LancerRPG #scribbles
January 9, 2025 at 6:36 PM
Wish everyone a happy holiday thingie. And yes, still of the opinion that you can make a good xmas movie only better by adding giant robots.
December 25, 2024 at 7:19 PM
Finally managed to install and try out Godot. Good news, it looks workable. Bad news: I don't have the amount of time I would like to spend with it currently.

#GodotEngine
December 22, 2024 at 10:00 PM
More old art, from when I had the time to scribble the (then) entire roster for the IPS-N manufacturer as mercs. Missing the Empakaai and Störtebecker cuz this was before their release.

#LancerRPG #mecha #pilots
December 18, 2024 at 8:21 PM
The neat thing about joining a new site: I can post old stuff without feeling silly about it (Which I don't, but still). This one's from back when I had the time and energy for drawing stuff properly, shortly after looking into Lancer RPG.
December 6, 2024 at 1:29 PM