Justyn
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Justyn
@justynart.xyz
3D Artist @ Amper Software and Pre-Fortress 2 | He/Him

justynart.xyz
I had a lot of fun working on this intro! Also shout out to Blender for dealing the torturous task of dealing with so many high-res video texture files and meshes.
November 17, 2025 at 6:56 PM
I had the pleasure to animate the intro for @shorktf2.bsky.social's Comic dub! Go check it out! youtu.be/pO5Swpm30SY
November 17, 2025 at 6:35 PM
If you were curious on how the new Steam Machine look inside... Now you know.
November 12, 2025 at 7:56 PM
Happy Halloween
November 1, 2025 at 4:56 AM
October 13, 2025 at 2:52 PM
Meaning... you could control this elevator like the Half-Life 1's rail cart if you used the game's no-vr debug mode. It controls exactly how you would expect. Using W to use one of three levels of speed when moving up and using S to move back down.
October 11, 2025 at 11:58 PM
While I was looking through this map. I noticed that the combine elevator that you eventually reach after defeating the Reviver is controlled by func_tracktrain. This isn't exactly interesting, however this elevator is special since Valve forgot to enable "No User Control" in the spawn flags.
October 11, 2025 at 11:58 PM
It's clear that this point_lightmodifier is suppose to affect this combine spotlight. However since this light is named slightly differently the brightness changes will not be applied. While this floating spot light does use the correct entity name. This produce the result you see in that video.
October 11, 2025 at 11:32 PM
Looking though the map sources, this effect is controlled by a entity called "point_lightmodifier" and it would apply the brightness changes to a single light or multiple light sources as long it shares the same entity name.
October 11, 2025 at 11:32 PM
In Half-Life Alyx, whenever a Reviver or it's heart gets near a light source. It would play a electrical particle effect then increase the brightness of that light. However in the 2nd Reviver encounter, this detail is incorrectly assigned to a floating light source.
October 11, 2025 at 11:32 PM
I also may or may not have been secretly reusing the Cloister's laser mesh for other projects months before the Pre-Fortress 2 update actually released...
July 27, 2025 at 11:45 PM
I mostly created the mesh, textures, rigging, and VFX for the laser while the scripting and laser design was created by gamingcam2008 and the animation and sound effects was created by @farlander.bsky.social.

Here's a video of the whole sequence for which ever team who lost the round.
July 27, 2025 at 10:15 PM
With the release of @prefortress.com CTF Cloister, the biggest contribution I did for that map is creating the giant laser for the end of round sequence.

It went through a few iterations before reaching to the final design and creating the entire sequence took around 2 months of work to complete.
July 27, 2025 at 10:15 PM
In the Distillery chapter in Half-Life Alyx. In the part where you turn this valve in the distillery's basement. You can find this sign on the winch podium which contains manufacturing information. It shows that this podium was created by Mann Co International Inc.
June 29, 2025 at 11:04 PM
The 7 Human Souls
June 17, 2025 at 4:47 AM
Also here's a shitpost I made while we were teasing the project
June 12, 2025 at 9:30 PM
I think i went a little overboard...
May 31, 2025 at 1:39 AM
I finally got rid of my Twitter account. The only reason I still had it up because I was archiving posts that I liked. Now that I'm done there's no reason to keep that account up.

Don't support the racist transphobic billionaire idiot that's actively destroying the country. Delete your account.
March 30, 2025 at 8:31 PM
Memory sometimes do that... Though there is a bunch of cool merch during this time for Spy and Sniper. This Spy Vs Sniper poster gotta be my favorite.
March 25, 2025 at 8:38 PM
I found the shirt that you're talking about on this archived page of the Valve Store back in 2010. I'm unsure if there actual photos of this shirt out there. web.archive.org/web/20101014...
March 25, 2025 at 6:24 PM
Now here a funny screenshot where I accidentally broke all of the bones and only the arm and revolver was on Heavy's head. Looks unpleasant to have on his head...
March 24, 2025 at 12:26 AM
I had a wonderful time working with @shorktf2.bsky.social on turning Gary's hat concept into a real model!

So if you haven't watched Shork's video yet then go watch it right now! It's great! youtu.be/_kwtBzSJNuw
March 24, 2025 at 12:08 AM
Today is Half-Life Alyx’s 5th Anniversary! What better way to celebrate is by revisiting what developers have posted throughout the years. I went through the depths of the internet to archive various media that's ranging from developer conferences, art, and interesting facts about the game!
March 23, 2025 at 2:26 PM
I just played the HL2 RTX Demo. All I'm going to say is congrats to every individual artist who contributed and got their art featured in the game. It all looks great. I'm still convinced that brute forcing real time path tracing into a game is stupid and I'm blaming NVIDIA for that
March 18, 2025 at 5:52 PM
This is one of the craziest intel grabs that I ever pulled off
March 12, 2025 at 6:33 AM