Justin Fisher
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justinite.bsky.social
Justin Fisher
@justinite.bsky.social
Game designer by career, craftsperson & maker in my spare time, engineer & mechanic for side hustle. I'm from New Zealand, currently living and working in California
I remember ~'98 Vancouver, "foodie" hadn't reached the zeitgeist yet and you had to explain to people what you meant. In my book you're the OG foodie :)
December 4, 2024 at 12:35 AM
"Boomer shooter" is weird because they weren't made by boomers, the early FPS games like Doom etc were gen-X, but apparently to gen-z on 4chan "Boomer" was just slang for "old" and now here we are...
November 22, 2024 at 6:34 PM
Your echo-chamber be bangin' dude!
"WHAT?" [wub wub wub]
"I SAID THIS ECHO-CHAMBER IS ROCKING!"
"WHAT?"
WUB WUB WUB
November 18, 2024 at 3:43 AM
Bots generating conflict?
October 26, 2024 at 9:04 PM
Gamedevs: ideas-man isn't a thing, you have to make games.

Mad Men Ad Man: Yeah we just come up with ideas for fake games for our ads, then rando gamedevs go "WHY ISN'T THAT REAL" and make it real
October 24, 2024 at 5:17 PM
Counterpoint: a game developer with a silly idea they want to test out real quick who is supposed to be finishing their actual game :..)
October 8, 2024 at 7:32 PM
Awesome! Congratulations!
June 25, 2024 at 4:48 AM
If Band Back-Togethering ever starts Getting, loop me in! (I'll do same, though my Vast Network of Human Operatives is probably no match for yours)
June 1, 2024 at 1:02 AM
You now need to kill someone, attempt a desperate escape, or have immaculate hair. I don't make the rules
March 21, 2024 at 3:43 AM
Heh, it makes more sense if it's 1999 and games are built with 3D Binary Space Partition :D (IIRC they were called brushes in the Quake engine too) But now I have to go read why they're still in Unreal
March 19, 2024 at 7:58 PM
This timeline has the best Loki!
February 10, 2024 at 3:41 AM
Accessory idea: Would a spraycan of clearcoat stick to the surface to make a finished design extra-permanent? Or is the wet-erase already decently durable? (I have a dry-erase design from a historically significant game and trying to preserve it is a PITA)
February 7, 2024 at 7:09 PM
I used blender for 3d modeling and it never even occurred to me that it included a powerful video editing suite until someone recommended it for video editing, so in case you're me... :)
December 13, 2023 at 1:52 AM