Now, 16 hours is a bit too long, even for a supercut, so i'm gonna have to go over everything again and find ways to save time lol.
Now, 16 hours is a bit too long, even for a supercut, so i'm gonna have to go over everything again and find ways to save time lol.
Did that now, here is the correct graphic:
Did that now, here is the correct graphic:
By using RenderDoc and my decompiled shaders, i can make fancy example graphics showing how advanced shaders like these work~
Hopefully this will help newcomers understand how to use these shaders for their mods!
By using RenderDoc and my decompiled shaders, i can make fancy example graphics showing how advanced shaders like these work~
Hopefully this will help newcomers understand how to use these shaders for their mods!
Spent a few days putting it together using my Avalonia libraries. Right now it only does the bare minimum but will receive more features (like shader templates) in the future!
github.com/hedge-dev/He...
Spent a few days putting it together using my Avalonia libraries. Right now it only does the bare minimum but will receive more features (like shader templates) in the future!
github.com/hedge-dev/He...
One of them, DirectionBlend_dpnndpn (used in kingdom valley), has a bug that incorrectly applies the third normal map.
I checked out how it looks when fixed, and it does make a difference!
One of them, DirectionBlend_dpnndpn (used in kingdom valley), has a bug that incorrectly applies the third normal map.
I checked out how it looks when fixed, and it does make a difference!
As a bonus, have a vibrating Shadow (he accidentally hit his elbow):
As a bonus, have a vibrating Shadow (he accidentally hit his elbow):
(area.autodesk.jp/case/game/so...)
(area.autodesk.jp/case/game/so...)
I could not find these used ingame so far, so i replicated the effect in blender using geometry nodes!
(If anyone saw something like this used in SXSG or frontiers, please inform me, thx)
I could not find these used ingame so far, so i replicated the effect in blender using geometry nodes!
(If anyone saw something like this used in SXSG or frontiers, please inform me, thx)
Took almost 3500 lines of HLSL code, but now i can start working on other shaders too!
Big thanks to @skyth.bsky.social again, this would've taken forever without him!
github.com/hedge-dev/Ne...
Took almost 3500 lines of HLSL code, but now i can start working on other shaders too!
Big thanks to @skyth.bsky.social again, this would've taken forever without him!
github.com/hedge-dev/Ne...
So much cool stuff happening in there, i hope i get to apply much of what i learn while doing this in SCR or other projects in the future!
I still got a lot ahead tho!
Also, have an inverted Shadow~
#SXSG #SonicModding
So much cool stuff happening in there, i hope i get to apply much of what i learn while doing this in SCR or other projects in the future!
I still got a lot ahead tho!
Also, have an inverted Shadow~
#SXSG #SonicModding
#SXSG #SonicModding
#SXSG #SonicModding
#SXSG #SonicModding
#SXSG #SonicModding