Haï (XR)
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just.hai-vr.dev
Haï (XR)
@just.hai-vr.dev
Building tools to benefit users, not platforms.

Account operated by Haï~, see: https://docs.hai-vr.dev/links
You can support me on Patreon: http://patreon.com/vr_hai

Sites: https://hai-vr.booth.pm, https://hai-vr.dev
In this video in quote, the legs trackers are inside the physics cube, and the physics animation system is given the result of the legs IK solver as a target to reach, which results in the cube being grabbed due to the friction forces (which is an emergent behaviour) bsky.app/profile/just...
This feels so wrong, but I had to try.
Physically simulated non-kinematic legs; they don't clip through that breakable cube.

(Made using the @basisvr.org social VR framework)
bsky.app/profile/just...
October 21, 2025 at 2:59 AM
I've already experimented with this before, physics animation systems are separate from IK systems, but the result of the IK solver can serve as a physics simulation target
bsky.app/profile/just...
Trying physics-driven animation with two ragdolls.
Both the local VR user avatar and the NPC avatar (which represents another user) are physically simulated

This is just a start, still a lot of work to do bsky.app/profile/did:...
October 21, 2025 at 2:55 AM
Copilot told me to install the Windows 11 installation assistant so that's what I'm going with
October 16, 2025 at 5:54 AM