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Physically simulated non-kinematic legs; they don't clip through that breakable cube.
(Made using the @basisvr.org social VR framework)
bsky.app/profile/just...
bsky.app/profile/just...
Both the local VR user avatar and the NPC avatar (which represents another user) are physically simulated
This is just a start, still a lot of work to do bsky.app/profile/did:...
bsky.app/profile/just...