X-Refugee
juniorx4.bsky.social
X-Refugee
@juniorx4.bsky.social
It has been using transformers (same technology as GPT) since 2020.
December 17, 2025 at 12:40 PM
Google translate also uses AI
December 17, 2025 at 12:34 PM
I like the DnD 2024 design, the only thing missing, for me, is a clear indication of nat 20/nat 1, without having to open the details. The third one in the image is a walk in a good direction
December 10, 2025 at 6:09 PM
Portal, the sims, and BioShock
November 26, 2025 at 10:27 PM
An easy way to convert a 2014 campaign to 2024. Like, a button that allows you to replace all monsters with their 2024 variants. It would also be cool to know then which monster doesn’t have a 2024 variant (e.g., named monsters)
October 25, 2025 at 7:06 AM
If I have a map of a forest, with the entrance to a cave, the outside should be lit (global lighting on), and the inside of the cave to be dark (global lighting off). Right now I have to switch global lighting on/off manually when players move between areas. E.g., the Sahuagin encounter map in DoIP.
October 25, 2025 at 7:01 AM
Yes, but that still create shadows if I have objects on the way (like trees or something), right? When using global lighting, that doesn’t happen. But if I have a map that is supposed to have a part with global lighting on and a part with darkness, it would be cool to be able to configure that.
October 25, 2025 at 6:56 AM
A way to select parts of the map to have global light, while other parts remain in darkness, without having to do workarounds with tokens (for maps with inside/outside of caves, for example).
October 22, 2025 at 6:58 AM
Love the series, and you were amazing in it!
July 8, 2025 at 8:51 PM
/trʌmp/ vs /ˈreɪsɪst/, I see no phonetic overlap, only semantic overlap.
February 26, 2025 at 12:19 AM