JumbliVR
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JumbliVR
@jumblivr.com
XR / VR developer. Currently working on FastHands & Idea Engine. Game dev for Dimensional, Jigsaw360, Breath Tech.
FastHands launch discount on Meta Quest - get 50% off using code FH-82D981 #vr #gamedev
May 27, 2025 at 5:39 PM
Try the free trial of FastHands on the Meta Quest and feel the flow with some parkour action
www.meta.com/experiences/... #vr #gamedev
May 20, 2025 at 5:24 PM
Day 1 of our 5 day countdown to FastHands release on Meta Quest - immersive hand-tracked controls (+optional controllers). Releases tomorrow :)
#vr #gamedev
May 18, 2025 at 5:18 PM
Day 2 of our 5 day countdown to FastHands release on Meta Quest - bonus features - extras to make your visit more fun
#gamedev #vr #screenshotsaturday
www.meta.com/experiences/...
May 17, 2025 at 5:51 PM
Day 3 of our 5 day countdown to FastHands release on Meta Quest - explore the anomalies #vr #gamedev
www.meta.com/experiences/...
May 16, 2025 at 5:30 PM
Day 4 of 5 our day countdown to FastHands release on Meta Quest - bring your friends for some multiplayer fun #vr #gamedev
www.meta.com/experiences/...
May 15, 2025 at 7:26 PM
Starting our 5 day countdown to FastHands release on Meta Quest. Here's some tips on keeping the flow in your parkour runs #vr #indiegame #gamdev
May 14, 2025 at 8:35 PM
Pre-release keys are available for #VR content creators looking for something different to try on the Meta Quest. Hand-tracked parkour, mini-games, multiplayer and narrative. Info for content creators here:
www.x82hub.com/keys
May 13, 2025 at 1:34 PM
Entering the final stretch before release in just over a week. Feel the freedom of hand-tracked parkour on Meta Quest - 19th May #screenshotsaturday #vr #gamedev
May 10, 2025 at 3:34 PM
FastHands is coming to Meta Quest on 19th May 2025. Ready for some multiplayer VR parkour action in a quantum realm? Bring your friends :) #screenshotsaturday #vr #gamedev
www.meta.com/experiences/...
May 3, 2025 at 1:40 PM
I’ve changed the “spider fingers” quick climbing instructions in FastHands & added direction indicators because testers didn’t quite get it. Hopefully it'll help as I don't want players to miss out on the feature :) #vr #gamedev
April 25, 2025 at 2:02 PM
The new "random" powerup adds to the weirdness in FastHands :) It may change the environment or it could give you a boost. #gamedev #vr
April 23, 2025 at 2:24 PM
Finalising Season One tracks for a game testing event next week. Climb the leaderboards on 11 tracks, each having 2 stages and its own type of hazards / powerups. Plus mini-games, multiplayer modes and random track generators #vr #screenshotsaturday #gamedev
April 19, 2025 at 5:41 PM
The 2nd bonus mini-game in FastHands (on Meta Quest) is to use your parkour skills to catch quantum dragon flies and climb the leaderboard. Shoot them, or touch them for a 3x bonus. The smaller the fly, the bigger the score. Have fun :) #screenshotsaturday #xr #gamedev
April 12, 2025 at 7:22 PM
Pick your locomotion method for FastHands (VR parkour). I love hand tracking because climbing with sticky palms and gliding using your hands to bank and dive feels more natural. Which will you choose? #gamedev #vr #screenshotsaturday
April 5, 2025 at 3:00 PM
Another hazard has spawned in FastHands. Some tracks are infected by electrified tentacles :) #gamedev #vr
April 2, 2025 at 5:39 PM
FastHands now includes “particle geysers”. Get an instant 20m+ height boost to enjoy your gliding during your parkour platforming action. It's really fun :) #vr #gamedev
March 29, 2025 at 7:12 PM
I changed my approach to stop users accidentally running through UI panels in FastHands (a rapid action parkour game). As soon as you enter an “info zone” locomotion is paused, until you close the UI and then you’re good to go. #gamedev #vr
March 28, 2025 at 1:40 PM
More life arrived in FastHands as grubs evolved into dragon flies. I like trying to catch them :) As usual, they can’t be harmed and simply reform. #gamedev #vr Coming to Meta Quest 3 soon.
March 21, 2025 at 3:26 PM
FastHands mission 3 - sneak peek - making a new friend :) #vr #gamedev
March 12, 2025 at 8:41 PM
Primitive life forms are infecting FastHands. More evolved species are on the way, all built from the same quantum particles as the levels. These will give you something to interact with when you're not in multiplayer #vr #gamedev
March 10, 2025 at 5:00 PM
Think you’ve got strong “VR legs”. I’ve added an optional Vortex Tunnel to FastHands. Unlike the real life versions you can try running, jumping and gliding to add to the challenge. I’ve put a big disclaimer on this part :) #gamedev #vr
March 6, 2025 at 6:24 PM
Here’s the latest style for my anomaly environments. I’ve gone for a metallic circuit board feel. Having everything made from square particles means I can easily randomise the appearance of every object texture while keeping all the lines in sync. #vr #gamedev
February 27, 2025 at 6:20 PM
FastHand’s single player narrative is taking shape. It’s going to be quite different to the parkour tracks and multiplayer elements of the game. #gamedev #vr
February 24, 2025 at 3:32 PM
Some tracks in FastHands can now glitch, so you need to watch their pattern to navigate them safely. I’ll show you next week how this will come into the single player narrative. #gamedev #vr
February 14, 2025 at 7:23 PM