Julio Cesar
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juliocesar-dev.bsky.social
Julio Cesar
@juliocesar-dev.bsky.social
Solo game developer

My games:
https://store.steampowered.com/dev/jcpgamesstudio

#GameDev #IndieGame
Very nice! Thank you!
June 29, 2025 at 2:11 AM
Hi, I'm solo developing Mecharise, a strategy and tower defense game that combines elements of base building, resource management, and wave-based combat.
June 29, 2025 at 1:29 AM
This is the final assembly of the shader:

Remember that if you are going to use Decal you have to add it to the Renderer Features of URP Data.
January 29, 2025 at 1:48 PM
As an extra, if you want to control the rotation of the pattern, add a "Rotate" node connecting with the "UV" input of the "Polar Coordinates". Then just add a property to control the "Rotation" of the "Rotate".
January 29, 2025 at 1:48 PM
Now just subtract the circle with the stripe pattern and you will have a dashed circular pattern. Connect this output to Base Color and Alpha of Fragment, if you want, before connecting to Base Color multiply it by a color property to be able to control the color of the pattern.
January 29, 2025 at 1:48 PM
Add two Steps, connect the Fraction to the Edge of the first one and also to the In of the second one. Add a property and connect it to the In of the first and to the Edge of the second, but before connecting to the Edge make it go through a One Minus. Finally add the two Steps.
January 29, 2025 at 1:48 PM
Now let's create a circular striped pattern, add a polar coordinates node and add a property to control the "Length Scale" input, this property will control the number of dashes.

Add a "Split" take the "G" channel and connect it to a "Fraction" node.
January 29, 2025 at 1:48 PM
The first step is to add two ellipse and subtract the first with the second, in the first leave the dimensions at (1, 1) and in the second add a property to the dimensions to control the thickness of the circle.
January 29, 2025 at 1:48 PM
Create a new material and change its shader to "Shader Graphs/Decal" and then click on "Edit..." next to it.

In the shader windows click "Save as..." to save as a new shader.

Once this is done, delete all the elements marked in red as shown in the image, we won't need them.
January 29, 2025 at 1:48 PM
Hi, I'm solo developer and self publish my games, I would love to be added in the list.
December 5, 2024 at 3:24 PM