Remember that if you are going to use Decal you have to add it to the Renderer Features of URP Data.
Remember that if you are going to use Decal you have to add it to the Renderer Features of URP Data.
Add a "Split" take the "G" channel and connect it to a "Fraction" node.
Add a "Split" take the "G" channel and connect it to a "Fraction" node.
In the shader windows click "Save as..." to save as a new shader.
Once this is done, delete all the elements marked in red as shown in the image, we won't need them.
In the shader windows click "Save as..." to save as a new shader.
Once this is done, delete all the elements marked in red as shown in the image, we won't need them.
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