Julian
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julianvnt.bsky.social
Julian
@julianvnt.bsky.social
Game Design Student at @DEHIVE_Berlin // Tech Art - VFX - UX
July 19, 2025 at 11:27 AM
Hitstop and vfx make impacts so much juicer #screenshotsaturday

#indiegames #gamedev #ue5 #realtimeVFX
July 12, 2025 at 9:27 AM
Hello #PortfolioDay, I am a technical artist and game design student specializing in VFX and UX⚔️
July 8, 2025 at 7:25 PM
Some more telekinesis vfx and gameplay #screenshotsaturday

#indiegames #gamedev #ue5 #realtimeVFX
July 5, 2025 at 9:19 AM
Testing some heavy enemy designs, feels good to beat up a giant #screenshotsaturday

#indiegames #gamedev #realtimeVFX #UE5
June 28, 2025 at 11:58 AM
It's time to add the next weapon to my prototype. What weapon and which vfx would be cool? #screenshotsaturday

#indiegames #gamedev #roguelike #realtimeVFX #UE5
June 21, 2025 at 8:50 AM
Telekinesis vfx that I created some time ago together with my teammate Lucas for a stylized first person slasher prototype #screenshotsaturday

#indiegames #gamedev #realtimeVFX
June 14, 2025 at 10:03 AM
Replaced the standard mannequin with a new character
#screenshotsaturday

#indiegames #gamedev #roguelike #realtimeVFX #UE5
June 7, 2025 at 10:29 AM
Implementing Hit Stop was so important for the weight of the impacts #screenshotsaturday

#indiegames #gamedev #roguelike
#realtimeVFX #UE5
May 31, 2025 at 7:53 AM
don't give them a chance to counterattack #screenshotsaturday

#indiegames #gamedev #roguelike #realtimeVFX #UE5
May 24, 2025 at 9:38 AM
Working on lightning vfx of my ultimate attack. Also added a cinematic camera sequence #screenshotsaturday

#indiegames #gamedev #roguelike #realtimeVFX #UE5
May 17, 2025 at 12:17 PM
happy how juicy the hack and slash vfx turned out
#screenshotsaturday

#indiegames #gamedev #roguelike #realtimeVFX #UE5
May 10, 2025 at 10:56 AM
Devil May Cry 5 - Vergil Judgement Cut End

Original vs My VFX Version

#screenshotsaturday
#indiegames #gamedev #roguelike #realtimeVFX #UE5
May 3, 2025 at 12:28 PM
Rotating between gauntlets and dual swords and crushing opponents in a bloody way is too much fun #screenshotsaturday

#indiegames #gamedev #roguelike #realtimeVFX #UE5
April 26, 2025 at 10:16 AM
Rage mode is now automatically activated when the style meter reaches S-Rank #screenshotsaturday

#indiegames #gamedev #roguelike #realtimeVFX #UE5
April 19, 2025 at 3:09 PM
Big dmc5 vergil like ultimate attack with some finisher moves and juicy vfx #screenshotsaturday

#indiegames #gamedev #roguelike #realtimeVFX #UE5
April 12, 2025 at 9:44 AM
sometimes I forget that I wanted to fix bugs and just play my game #screenshotsaturday

#indiegames #gamedev #roguelike #realtimeVFX #UE5
April 5, 2025 at 4:28 PM
Implemented 3 finishers with some blood vfx in my devil may cry inspired prototype #screenshotsaturday now you can execute enemies in style

#UE5 #realtimeVFX #gamedev #indiegame #indiedev
March 29, 2025 at 12:45 PM
Cant stop using my crasher ability and look at all the vfx #screenshotsaturday

#indiedev #indiegame #UnrealEngine #realtimeVFX
March 22, 2025 at 10:46 AM
Big Blood Splatters VFX Test

Do I need even more juicy blood?
#screenshotsaturday

#UE5 #indiedev #indiegame #realtimeVFX
March 15, 2025 at 9:34 AM
Simple loot drop and collect vfx

#UE5 #Niagara #indiedev #indiegame #realtimeVFX
March 13, 2025 at 10:51 AM
Working on my Lightning and Thunder Ultimate attack VFX #screenshotsaturday

Inspired by the Orbital Drop from Infamous: Second Son

#indiedev #UnrealEngine #realtimeVFX
March 8, 2025 at 11:42 AM
Thunder and lightning VFX study

Used blender to make the ground break vertex animation

#UE5 #realtimeVFX #gamedev #indiegame
March 6, 2025 at 9:53 AM
My Devil May Cry inspired gauntlet impact hit VFX in action - while Rage Mode is unleashed

#UE5 #realtimeVFX #gamedev #indiegame
March 3, 2025 at 12:07 PM
Added trails and impact vfx to my energy gauntlets, my second weapon

#indiedev #indiegame #UnrealEngine #realtimeVFX #dmc
February 25, 2025 at 10:02 AM