Julian Bernick
julianmfbernick.bsky.social
Julian Bernick
@julianmfbernick.bsky.social
Minneapolis-based poet & freelance writer of fiction and TTRPGs. Poetry editor at Whistling Shade Magazine. Open to networking and work-working!
Also several Terror of the Stratosfiend products by Sean Richer/Orbital Intelligence that are mega-dungeons for DCC. WAY over the top, check them out!
November 13, 2025 at 3:06 AM
DCC Megadungeons: Dark Tower and Caverns of Thracia are classics that have been adapted to DCC. Also Crypt of the Devil Lich is out there. The Music of the Spheres is Chaos is pretty big. And next year Castle Whiterock is being converted to DCC RPG (that one might be the largest.)
November 13, 2025 at 3:00 AM
Oh cool, thank you. I am still Bluesky rookie 😀
September 22, 2025 at 11:37 PM
Sorry if I came off to "dictatorial." I don't believe in "badwrongfun", but I do go back to my experience over the years, but which is after all, kind of narrowly personal. I appreciate your thoughtful responses!
September 22, 2025 at 11:32 PM
This might sound like the same thing but I think it's different at the table: The point is to MAKE **fun** stories (TOGETHER).

Telling is a a solo thing... we are all making together.

And if you've heard D&D stories.. they ain't usually compelling if you weren't there :) JUST MAKE THEM FUN!
September 22, 2025 at 2:46 AM
I haven't done much besides a little messing around with NBA, but White Lies looks pretty flexible and intuitive. Built on OSR type engine and very fast and easy to run and teach. You probably have to bring the flavor and fine-tune it to your sub-genre.
September 21, 2025 at 8:49 PM
Good for you and good luck. As you say below... open communication at the table solves 99% of things. Sounds like a great table and you folks will always find ways to have fun.

As a GM I used to internalize more. When I stopped doing that, so much more fun at the table. Trust the table.
September 14, 2025 at 10:43 PM
I hope in my F20/D&Dish campaigns that characters still want huge gobs of loot to accomplish bigger character goals like founding their own church, building their castle, raising their armies, etc. But I tend to play more old-school games where you're not getting a new shiny each time you level.
September 7, 2025 at 3:24 AM
The first two books are awesome-- super indispensable for new patrons, which DCC judges always need!
August 31, 2025 at 4:58 AM
The players should be nervous. they better bring their A-Game and their best dice!
August 18, 2025 at 1:17 PM
I love crit and crit fails.. I guess in GUMSHOE, you can just count 1 as a fumble, 6 as a crit... if you want to have a bigger spread, you could make them roll again on either and treat another 1 or 6 as a true fumble/crit?
August 14, 2025 at 1:16 AM
Cthulhu dark is good... but what I am suggesting above is that the GUMSHOE character sheet IS all you need PLUS -investigative skills: spend points to learn stuff. General skills: D6 with 4 as your target to do challenging stuff. Now you have the rules. That's literally all you need.
August 13, 2025 at 8:52 PM
I can't really imagine it being much easier than the basic GUMSHOE engine. You can pretty much just run things off the character sheets, and slightly up the mildest crunch for chase rules, stability tests, etc. But the basics of GUMSHOE are very very light.
August 12, 2025 at 4:16 PM
I'm really looking forward to you running this online game for me!
July 28, 2025 at 12:18 AM
thanks man!!
July 23, 2025 at 1:53 PM
I'm still enjoying "Chip Goodcock"
July 22, 2025 at 9:05 PM
Thanks for the thorough and thoughtful review!
July 8, 2025 at 1:30 PM
Also, your background can be as simple (?) as you are a 0-level cobbler, probably with a goofy name, with a 16 Stamina and a 4 Personality. Oh and you wake up in a world with a green sky and a T-Rex lunging at you. GO!
July 3, 2025 at 5:54 PM