Jules
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julesp-vfx.bsky.social
Jules
@julesp-vfx.bsky.social
R&D rendering with ocean spectrum and instanced and animated assets wip #Houdini
November 26, 2025 at 9:31 PM
Spectrum Ocean interacts with scattered objects R&D #Houdini #simulation #procedural
November 24, 2025 at 6:16 PM
Quick update - first steps using Houdinis Ocean Spectrum tools #Houdini #3D #Simulation
November 12, 2025 at 10:10 PM
Technical Test - 50k animated Tree Instances using 2gb vram.. crazy #Houdini #Solaris #Instances #RnD
October 13, 2025 at 9:42 AM
Houdini USD Tree simulation #Houdini #Solaris #Vellum
October 12, 2025 at 11:56 AM
In the last days I tinkered with Solaris Instances and created these animated Tree Assets. My goal was to make these background Trees as memory efficient as possible. These Tree use "only" 2gigs of vram and should not use more if the forest is bigger #Houdini #Solaris #Instances #3D #usd #pixarusd
October 12, 2025 at 11:49 AM
Houdini Vellum Simulation v3
Based on your feedback I reworked the simulation and closed a few skill issues I had in Houdini. Thank you very much for the comments!
August 14, 2025 at 12:03 PM
Vellum R&D v2
Following your feedback, I created a sinus float to set the wind strength for the trunk and leaves, with a time offset for leaf wind strength. The leaves are divided into wedges with slight variations in wind force. Thanks again for your feedback, and I welcome any further comments.
May 27, 2025 at 5:15 PM
May 4, 2025 at 9:08 AM
"Walk Cycle" practice and research in slow motion #Houdini #Apex #KineFX #Rigging #Animation #walkcycle
April 25, 2025 at 8:31 AM