JuhrJuhr
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juhrjuhr.itch.io
JuhrJuhr
@juhrjuhr.itch.io
Indie dev making small games.

Current making DEEP SPACE EXPLOITATION!
store.steampowered.com/app/3656660/?utm_source=bluesky

The rest of my stuff: linktr.ee/juhrjuhr
😎
November 16, 2025 at 6:32 PM
Verified! It's pretty much built for the Steam Deck, anyway.

#gamedev #indiedev #indiegames #steam #steamdeck
November 15, 2025 at 2:05 PM
I've added a high contrast UI mode after a couple of people requested it :)

This was actually super easy to implement; the game's graphics are so simple that a little recolouring shader sufficed.

#accessibility #indiedev #indiegames #ui
November 13, 2025 at 4:42 PM
Here's a reminder that Deep Space Exploitation released 3 days ago and if you buy it on @itch.io within the next 11 days it's 20% OFF and 100% of the revenue goes to Itch.

juhrjuhr.itch.io/deep-space-e...

#itch #indie #indiegames #indiegaming #indiedev
November 9, 2025 at 11:02 AM
Hello #PitchYaGame!

My space mining game actually released yesterday! If you like:

👾- Pixel Physics!
💥- Destroying Asteroids!
🚀- Upgrading Your Ship!
🏢- Corporate Exploitation!

Then check out DEEP SPACE EXPLOITATION! 🚀💥🪨
store.steampowered.com/app/3656660/
November 7, 2025 at 2:22 PM
Deep Space Exploitation is...

🚀OUT NOW!🚀

You can get it on #steam: s.team/a/3656660/
Or @itch.io: juhrjuhr.itch.io/deep-space-e...

A little signal boost is greatly appreciated, so please repost, and tell your friends and cat :)

#videogames #indiegames #gaming #pixelart #retro #itch
November 6, 2025 at 11:59 AM
I like to think I put a lot of effort into performance and optimisation, so it's satisfying when my game runs comfortably on my old Surface Go, a machine which can barely run it's own operating system.

#gamedev #indiedev #indiegames
November 5, 2025 at 2:41 PM
Deep Space Exploitation releases...

🚀TOMORROW!🚀

If you like mining things, stories about corporate exploitation, and fun little interfaces, then check it out: s.team/a/3656660/

If you want to cover the game in any way, get in touch for a key!

#videogames #indiegames #retro #pixelart #streaming
November 5, 2025 at 10:44 AM
Thanks Casey :)

Deep Space Exploitation is a 2D Pixel Physics Space Mining Game with destructible asteroids and a story of corporate exploitation!

It actually releases in 2 days' time on November 6th!

store.steampowered.com/app/3656660/
November 4, 2025 at 4:51 PM
Here are some close ups of the print quality. This is the first time I've ever had anything printed, but I'm really impressed by how clear and defined everything is.

Check out www.print.work if you're also impressed!
October 30, 2025 at 11:23 AM
I thought it'd be cool to print some flyers and ask local game cafes and bars if they want to put them up.

The design is inspired by 2000s print ads in magazines :)

Printed by @print.work, the quality is absolutely amazing!

#gamedev #indiedev #indiegames #videogames #pixelart
October 30, 2025 at 11:21 AM
Close!
October 25, 2025 at 4:22 PM
All the tools in the my game have these little little visualisers for their status that were super fun to make.

#indiedev #gamedev #indiegames #videogames #pixelart #retro
October 24, 2025 at 4:21 PM
Realised I haven't posted anything in ages because I'm getting super close to announcing release and starting all the fun that comes with the run up to it, so here's a nice punchy gif :)

#gamedev #indiedev #indiegames
October 22, 2025 at 11:58 AM
Baby Steps Help!

I do not think this is actually possible. Someone please prove me wrong.
October 12, 2025 at 4:15 PM
Testing achievements and Steam integration today.

#gamedev #indiedev
October 6, 2025 at 5:48 PM
Today I'm starting a beta test of the full game. My plan is to have this running while I finish up a few final things and start on the final marketing push.

If you'd like to test and give feedback on the full game, come join the discord server: discord.gg/cQCET4NrgG

#gamedev #indiedev #indiegames
October 4, 2025 at 4:09 PM
Hey! I initially thought I'd be releasing early this year, but since this is my first game there was obviously way more work than I anticipated! :)

But here it is, hopefully releasing in a couple of months, my pixel physics space mining game:
store.steampowered.com/app/3656660
October 2, 2025 at 1:26 PM
I've added a Ram which lets you smash into things without hurting yourself. It also comes with its own tiny highscore tracker :)

#gamedev #indiedev #indiegames #pixelart
September 22, 2025 at 1:25 PM
I got some feedback recently that quite a few players didn't realise there were more levels after the tutorial in my demo. So I've been working to find and fix any UX issues new players might have.

Little dev log:
forums.tigsource.com/index.php?to...

#gamedev #indiedev #solodev #indiegames
September 17, 2025 at 2:59 PM
GMMK pro with Kailh Box Blacks, very smooth and heavy. The caps are cheap eBay ones I've been meaning to replace, but I have a nice Ducky and Gameboy thing :)
September 13, 2025 at 3:16 PM
You rang?
(Actually my bread. I'm extremely proud of myself.)
September 7, 2025 at 12:14 PM
So far, my game about mining in space did not have mining lasers. That is no longer the case.

#videogames #indiegames #indiedev #solodev #pixelart
September 4, 2025 at 4:55 PM
Excited to be back on fun game content now that the story is complete and implemented.

Finally added the much-requested ability to strafe (as an upgrade, of course).

#gamdev #solodev #indiedev #indiegames
August 29, 2025 at 4:34 PM
I'm making Deep Space Exploitation, a pixel physics game where you mine destructible asteroids for resources, upgrade your ship/equipment, and try to escape an exploitative capitalist corporation!

Coming in the next few months!

store.steampowered.com/app/3656660/...

(Thanks for this, Casey)
August 26, 2025 at 10:27 AM