Juan Fernandez
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juan-fernandez.bsky.social
Juan Fernandez
@juan-fernandez.bsky.social
Combat design specialist. Currently: @ninjatheory (Hellblade 2, Hellblade 1). Previously: @WeArePlayground (Fable), @TequilaWorks (Rime, Deadlight).
Reposted by Juan Fernandez
Starting to put together something I've always wanted: an enemy design database!

Especially useful for combat designers (me) so enjoy! I will be slowly updating this over time. Questions, comments, feedback welcome!

nhantri132.github.io/enemy-design...

#combatdesign #gamedesign
Enemy Design Database
nhantri132.github.io
October 28, 2025 at 3:32 AM
Reposted by Juan Fernandez
Why does 'finding the fun' fail so often as a design strategy?
#gamedesign

New designers are told to prototype and 'find the fun'. But the naive version of this is a garbage tactic that mostly results in poorly thought out prototypes that are never going to converge on gameplay.
November 27, 2024 at 7:18 PM