1) Your top 3 driving games? May or may not be games that influenced Autopeli.
2) What game engine, assets (physics, controller etc) did you use to achieve fun driving in your game?
3) What were some challenges & breakthroughs in developing a game with great "game feel"?
1) Your top 3 driving games? May or may not be games that influenced Autopeli.
2) What game engine, assets (physics, controller etc) did you use to achieve fun driving in your game?
3) What were some challenges & breakthroughs in developing a game with great "game feel"?