Working for The Fun Pimps now, (7 days to die dev) as tech director on an unannounced Unreal 5 title in the works.
Fragment your data into subobjects, and interleave them into normal replication by only sending 1 subobject per frame(the first that returns true from Channel->ReplicateSubobject)
Fragment your data into subobjects, and interleave them into normal replication by only sending 1 subobject per frame(the first that returns true from Channel->ReplicateSubobject)
They have backed out this change in main
They have backed out this change in main
Had to disable it and the plugins that depend on it(Fab, MeshPainting, GLTFExporter, InterchangeTests, InterchangeEditor, Interchange)
It's a new plugin to 5.5
Had to disable it and the plugins that depend on it(Fab, MeshPainting, GLTFExporter, InterchangeTests, InterchangeEditor, Interchange)
It's a new plugin to 5.5
docs.google.com/document/d/1...
docs.google.com/document/d/1...
Good riddance I say
Good riddance I say