jpzpxr.bsky.social
@jpzpxr.bsky.social
This was a fun project to get more back into Blender
September 9, 2025 at 8:03 PM
Lastly
September 9, 2025 at 8:03 PM
and the next
September 9, 2025 at 8:03 PM
The next one
September 9, 2025 at 8:03 PM
Then ending which the "current final renders"
September 9, 2025 at 8:03 PM
Starting with 3d product design for an Dino mini office supply kids for kid: starting with my amazing concept art 🤐and references
September 9, 2025 at 8:03 PM
This whole experience taught that I am more capable then I thought. I do think I need to express my opinions more and have better communication. I often would not express when I was overwhelmed.
May 28, 2025 at 8:38 PM
On a positive note, I got to lightly explore vertex animation to textures and try it on some of the small animals in Golum.
May 28, 2025 at 8:38 PM
Now an major issue we run into was lightmap troubles that we are not currently able to solve within the deadline time 😔
May 28, 2025 at 8:38 PM
This led to the second trailer I made for Golum
May 28, 2025 at 8:38 PM
From there, we had to redesign/change the art style of Golum and Mulog to fit the newer art style
May 28, 2025 at 8:38 PM
After a trailer and strong convincing from my teammates, We decide to redo the art style of the game to make it more harmonious. We settle on a simple art style. Note this is the close to final set dress
May 28, 2025 at 8:38 PM
This led to the first rough trailer for Golum. My editing needs more work.
May 28, 2025 at 8:38 PM
From there, I was asked to slightly redesign the layout of the level and the arena locations.
May 28, 2025 at 8:38 PM
Once I an a rough idea for the design I began to create a trim sheet for the arena assets
May 28, 2025 at 8:38 PM
On the earliest task I did was building an arena for the final Mulog boss fight.
May 28, 2025 at 8:38 PM
This half of the project really taught me that I need to slow down a bit instead of just starting blindly. I would have saved some time if i did a little more research before starting. This refers to mainly the Golum’s rig. But I aware some parts of this project are just going to be trial and error
March 10, 2025 at 6:13 PM
-ing pieces but we ended up doing modular pieces
March 10, 2025 at 6:13 PM
After getting the rigs and in, I moved on to landscape mainly building the areas for the lake and rivers. The the process was a lot of trial and error. First I started with having a whole river and lake landscape mesh to place on top of the preexisting mesh but it didn’t work out, then it overlay-
March 10, 2025 at 6:13 PM