Pandamonium
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jppandamonium.bsky.social
Pandamonium
@jppandamonium.bsky.social
Currently working on Project TurboBlast , an Online multiplayer Arcade racing game.
https://store.steampowered.com/app/3148560/Project_TURBOBLAST/
IGHT BACK TO WORK, no more no lifing Monhun. Added lens flares and trails!
March 16, 2025 at 12:17 AM
a lap on a donut track in my indie game in under 14.28 seconds. gotta get better with the cross posting, i also need to upload on youtube more tooo aaaaaa ;;;;;
February 6, 2025 at 6:14 PM
Very wip, working on a speed multiplier. Drive optimal/boost/hit boostpads and land tricks to keep it up, try not to lose control. notice the top bar on the bottom right ⬇️
January 3, 2025 at 9:13 PM
Happy New Year all! Made alot of progress in 2024. (Jan -Dec) 2025's goal is to make it to the production phase. where im primarily just making content for the game. I think its important to have lightweight achievable goals. It makes everything after feel like overachieving.
January 1, 2025 at 5:42 PM
Just put out a new Patron playtest build with 4 new tracks , improved visuals and handling and many other things!
The Discord is linked on the steam page and patreon. store.steampowered.com/app/3148560/...
www.patreon.com/PandamoniumP...
December 14, 2024 at 9:49 PM
Blockout for a new tracks are 30% actual testing , 70% just jamming out while drifting tbh.
December 7, 2024 at 11:36 PM
*Turboblasts your thanksgiving turkey*
November 28, 2024 at 10:07 PM
Improved boost pads and made some new ones, would be good for shortcuts and other track ideas. I plan on making some hazards too, bombs and the like
November 28, 2024 at 1:38 AM
Been tweaking handling more and working on my methods for making tracks , a wip im pretty happy with the feel of , thinking this one will be an Oasis track. I need to make more boost pad styles , mainly smaller ones that don't take up the whole road.
November 24, 2024 at 12:30 AM
Anyone know of any good spline tool/app, preferably with full roll control , and can do loops ?

UE5 + blenders splines just don't work well for AG track building. Tilt is always updating unless Z up is locked. and that doesn't work with loops. UE5 splines are just clunky and lack various controls.
November 21, 2024 at 1:03 AM
the ingame view of the new garage.
November 16, 2024 at 6:32 PM
Massive improvements to the garage. This isnt even its final form. more planned, but this is more modular then what I had before. its a blend of kitbashing assets, custom models and 2D art. doodles are my own but itll be replaced with community art later, Discord is linked on steam s.team/a/3148560
November 16, 2024 at 5:15 PM
WIP. spent the last 2 weeks improving the overall styling of the UI. everything feels much more cohesive ,also vehicle stats!

Now I really just wanna improve the look of the garage scene itself
November 7, 2024 at 12:10 AM
Whats nice about Bluesky is I feel I can say more when it comes to wip content without falling out an algorithm .
On that note, This also shows my time with Unreal Engine, I started Jan 1st 2023. PTB has been my first UE game, and really the first game dev project Ive ever gotten this far with.
October 17, 2024 at 9:27 PM
Recently updated the start screen for the game!
October 2, 2024 at 11:55 PM